// AccelStepper.h // /// \mainpage AccelStepper library for Arduino /// /// This is the Arduino AccelStepper library. /// It provides an object-oriented interface for 2, 3 or 4 pin stepper motors. /// /// The standard Arduino IDE includes the Stepper library /// (http://arduino.cc/en/Reference/Stepper) for stepper motors. It is /// perfectly adequate for simple, single motor applications. /// /// AccelStepper significantly improves on the standard Arduino Stepper library in several ways: /// \li Supports acceleration and deceleration /// \li Supports multiple simultaneous steppers, with independent concurrent stepping on each stepper /// \li API functions never delay() or block /// \li Supports 2, 3 and 4 wire steppers, plus 3 and 4 wire half steppers. /// \li Supports alternate stepping functions to enable support of AFMotor (https://github.com/adafruit/Adafruit-Motor-Shield-library) /// \li Supports stepper drivers such as the Sparkfun EasyDriver (based on 3967 driver chip) /// \li Very slow speeds are supported /// \li Extensive API /// \li Subclass support /// /// The latest version of this documentation can be downloaded from /// http://www.airspayce.com/mikem/arduino/AccelStepper /// The version of the package that this documentation refers to can be downloaded /// from http://www.airspayce.com/mikem/arduino/AccelStepper/AccelStepper-1.38.zip /// /// Example Arduino programs are included to show the main modes of use. /// /// You can also find online help and discussion at http://groups.google.com/group/accelstepper /// Please use that group for all questions and discussions on this topic. /// Do not contact the author directly, unless it is to discuss commercial licensing. /// /// Tested on Arduino Diecimila and Mega with arduino-0018 & arduino-0021 /// on OpenSuSE 11.1 and avr-libc-1.6.1-1.15, /// cross-avr-binutils-2.19-9.1, cross-avr-gcc-4.1.3_20080612-26.5. /// /// \par Installation /// Install in the usual way: unzip the distribution zip file to the libraries /// sub-folder of your sketchbook. /// /// \par Theory /// This code uses speed calculations as described in /// "Generate stepper-motor speed profiles in real time" by David Austin /// http://fab.cba.mit.edu/classes/MIT/961.09/projects/i0/Stepper_Motor_Speed_Profile.pdf /// with the exception that AccelStepper uses steps per second rather than radians per second /// (because we dont know the step angle of the motor) /// An initial step interval is calculated for the first step, based on the desired acceleration /// On subsequent steps, shorter step intervals are calculated based /// on the previous step until max speed is achieved. /// /// This software is Copyright (C) 2010 Mike McCauley. Use is subject to license /// conditions. The main licensing options available are GPL V2 or Commercial: /// /// \par Open Source Licensing GPL V2 /// This is the appropriate option if you want to share the source code of your /// application with everyone you distribute it to, and you also want to give them /// the right to share who uses it. If you wish to use this software under Open /// Source Licensing, you must contribute all your source code to the open source /// community in accordance with the GPL Version 2 when your application is /// distributed. See http://www.gnu.org/copyleft/gpl.html /// /// \par Commercial Licensing /// This is the appropriate option if you are creating proprietary applications /// and you are not prepared to distribute and share the source code of your /// application. Contact info@airspayce.com for details. /// /// \par Revision History /// \version 1.0 Initial release /// /// \version 1.1 Added speed() function to get the current speed. /// \version 1.2 Added runSpeedToPosition() submitted by Gunnar Arndt. /// \version 1.3 Added support for stepper drivers (ie with Step and Direction inputs) with _pins == 1 /// \version 1.4 Added functional contructor to support AFMotor, contributed by Limor, with example sketches. /// \version 1.5 Improvements contributed by Peter Mousley: Use of microsecond steps and other speed improvements /// to increase max stepping speed to about 4kHz. New option for user to set the min allowed pulse width. /// Added checks for already running at max speed and skip further calcs if so. /// \version 1.6 Fixed a problem with wrapping of microsecond stepping that could cause stepping to hang. /// Reported by Sandy Noble. /// Removed redundant _lastRunTime member. /// \version 1.7 Fixed a bug where setCurrentPosition() did not always work as expected. /// Reported by Peter Linhart. /// \version 1.8 Added support for 4 pin half-steppers, requested by Harvey Moon /// \version 1.9 setCurrentPosition() now also sets motor speed to 0. /// \version 1.10 Builds on Arduino 1.0 /// \version 1.11 Improvments from Michael Ellison: /// Added optional enable line support for stepper drivers /// Added inversion for step/direction/enable lines for stepper drivers /// \version 1.12 Announce Google Group /// \version 1.13 Improvements to speed calculation. Cost of calculation is now less in the worst case, /// and more or less constant in all cases. This should result in slightly beter high speed performance, and /// reduce anomalous speed glitches when other steppers are accelerating. /// However, its hard to see how to replace the sqrt() required at the very first step from 0 speed. /// \version 1.14 Fixed a problem with compiling under arduino 0021 reported by EmbeddedMan /// \version 1.15 Fixed a problem with runSpeedToPosition which did not correctly handle /// running backwards to a smaller target position. Added examples /// \version 1.16 Fixed some cases in the code where abs() was used instead of fabs(). /// \version 1.17 Added example ProportionalControl /// \version 1.18 Fixed a problem: If one calls the funcion runSpeed() when Speed is zero, it makes steps /// without counting. reported by Friedrich, Klappenbach. /// \version 1.19 Added MotorInterfaceType and symbolic names for the number of pins to use /// for the motor interface. Updated examples to suit. /// Replaced individual pin assignment variables _pin1, _pin2 etc with array _pin[4]. /// _pins member changed to _interface. /// Added _pinInverted array to simplify pin inversion operations. /// Added new function setOutputPins() which sets the motor output pins. /// It can be overridden in order to provide, say, serial output instead of parallel output /// Some refactoring and code size reduction. /// \version 1.20 Improved documentation and examples to show need for correctly /// specifying AccelStepper::FULL4WIRE and friends. /// \version 1.21 Fixed a problem where desiredSpeed could compute the wrong step acceleration /// when _speed was small but non-zero. Reported by Brian Schmalz. /// Precompute sqrt_twoa to improve performance and max possible stepping speed /// \version 1.22 Added Bounce.pde example /// Fixed a problem where calling moveTo(), setMaxSpeed(), setAcceleration() more /// frequently than the step time, even /// with the same values, would interfere with speed calcs. Now a new speed is computed /// only if there was a change in the set value. Reported by Brian Schmalz. /// \version 1.23 Rewrite of the speed algorithms in line with /// http://fab.cba.mit.edu/classes/MIT/961.09/projects/i0/Stepper_Motor_Speed_Profile.pdf /// Now expect smoother and more linear accelerations and decelerations. The desiredSpeed() /// function was removed. /// \version 1.24 Fixed a problem introduced in 1.23: with runToPosition, which did never returned /// \version 1.25 Now ignore attempts to set acceleration to 0.0 /// \version 1.26 Fixed a problem where certina combinations of speed and accelration could cause /// oscillation about the target position. /// \version 1.27 Added stop() function to stop as fast as possible with current acceleration parameters. /// Also added new Quickstop example showing its use. /// \version 1.28 Fixed another problem where certain combinations of speed and accelration could cause /// oscillation about the target position. /// Added support for 3 wire full and half steppers such as Hard Disk Drive spindle. /// Contributed by Yuri Ivatchkovitch. /// \version 1.29 Fixed a problem that could cause a DRIVER stepper to continually step /// with some sketches. Reported by Vadim. /// \version 1.30 Fixed a problem that could cause stepper to back up a few steps at the end of /// accelerated travel with certain speeds. Reported and patched by jolo. /// \version 1.31 Updated author and distribution location details to airspayce.com /// \version 1.32 Fixed a problem with enableOutputs() and setEnablePin on Arduino Due that /// prevented the enable pin changing stae correctly. Reported by Duane Bishop. /// \version 1.33 Fixed an error in example AFMotor_ConstantSpeed.pde did not setMaxSpeed(); /// Fixed a problem that caused incorrect pin sequencing of FULL3WIRE and HALF3WIRE. /// Unfortunately this meant changing the signature for all step*() functions. /// Added example MotorShield, showing how to use AdaFruit Motor Shield to control /// a 3 phase motor such as a HDD spindle motor (and without using the AFMotor library. /// \version 1.34 Added setPinsInverted(bool pin1Invert, bool pin2Invert, bool pin3Invert, bool pin4Invert, bool enableInvert) /// to allow inversion of 2, 3 and 4 wire stepper pins. Requested by Oleg. /// \version 1.35 Removed default args from setPinsInverted(bool, bool, bool, bool, bool) to prevent ambiguity with /// setPinsInverted(bool, bool, bool). Reported by Mac Mac. /// \version 1.36 Changed enableOutputs() and disableOutputs() to be virtual so can be overridden. /// Added new optional argument 'enable' to constructor, which allows you toi disable the /// automatic enabling of outputs at construction time. Suggested by Guido. /// \version 1.37 Fixed a problem with step1 that could cause a rogue step in the /// wrong direction (or not, /// depending on the setup-time requirements of the connected hardware). /// Reported by Mark Tillotson. /// \version 1.38 run() function incorrectly always returned true. Updated function and doc so it returns true /// if the motor is still running to the target position. /// /// \author Mike McCauley (mikem@airspayce.com) DO NOT CONTACT THE AUTHOR DIRECTLY: USE THE LISTS // Copyright (C) 2009-2013 Mike McCauley // $Id: AccelStepper.h,v 1.19 2013/08/02 01:53:21 mikem Exp mikem $ #ifndef AccelStepper_h #define AccelStepper_h #include #if ARDUINO >= 100 #include #else #include #include #endif // These defs cause trouble on some versions of Arduino #undef round ///////////////////////////////////////////////////////////////////// /// \class AccelStepper AccelStepper.h /// \brief Support for stepper motors with acceleration etc. /// /// This defines a single 2 or 4 pin stepper motor, or stepper moter with fdriver chip, with optional /// acceleration, deceleration, absolute positioning commands etc. Multiple /// simultaneous steppers are supported, all moving /// at different speeds and accelerations. /// /// \par Operation /// This module operates by computing a step time in microseconds. The step /// time is recomputed after each step and after speed and acceleration /// parameters are changed by the caller. The time of each step is recorded in /// microseconds. The run() function steps the motor once if a new step is due. /// The run() function must be called frequently until the motor is in the /// desired position, after which time run() will do nothing. /// /// \par Positioning /// Positions are specified by a signed long integer. At /// construction time, the current position of the motor is consider to be 0. Positive /// positions are clockwise from the initial position; negative positions are /// anticlockwise. The curent position can be altered for instance after /// initialization positioning. /// /// \par Caveats /// This is an open loop controller: If the motor stalls or is oversped, /// AccelStepper will not have a correct /// idea of where the motor really is (since there is no feedback of the motor's /// real position. We only know where we _think_ it is, relative to the /// initial starting point). /// /// \par Performance /// The fastest motor speed that can be reliably supported is about 4000 steps per /// second at a clock frequency of 16 MHz on Arduino such as Uno etc. /// Faster processors can support faster stepping speeds. /// However, any speed less than that /// down to very slow speeds (much less than one per second) are also supported, /// provided the run() function is called frequently enough to step the motor /// whenever required for the speed set. /// Calling setAcceleration() is expensive, /// since it requires a square root to be calculated. class AccelStepper { public: /// \brief Symbolic names for number of pins. /// Use this in the pins argument the AccelStepper constructor to /// provide a symbolic name for the number of pins /// to use. typedef enum { FUNCTION = 0, ///< Use the functional interface, implementing your own driver functions (internal use only) DRIVER = 1, ///< Stepper Driver, 2 driver pins required FULL2WIRE = 2, ///< 2 wire stepper, 2 motor pins required FULL3WIRE = 3, ///< 3 wire stepper, such as HDD spindle, 3 motor pins required FULL4WIRE = 4, ///< 4 wire full stepper, 4 motor pins required HALF3WIRE = 6, ///< 3 wire half stepper, such as HDD spindle, 3 motor pins required HALF4WIRE = 8 ///< 4 wire half stepper, 4 motor pins required } MotorInterfaceType; /// Constructor. You can have multiple simultaneous steppers, all moving /// at different speeds and accelerations, provided you call their run() /// functions at frequent enough intervals. Current Position is set to 0, target /// position is set to 0. MaxSpeed and Acceleration default to 1.0. /// The motor pins will be initialised to OUTPUT mode during the /// constructor by a call to enableOutputs(). /// \param[in] interface Number of pins to interface to. 1, 2, 4 or 8 are /// supported, but it is preferred to use the \ref MotorInterfaceType symbolic names. /// AccelStepper::DRIVER (1) means a stepper driver (with Step and Direction pins). /// If an enable line is also needed, call setEnablePin() after construction. /// You may also invert the pins using setPinsInverted(). /// AccelStepper::FULL2WIRE (2) means a 2 wire stepper (2 pins required). /// AccelStepper::FULL3WIRE (3) means a 3 wire stepper, such as HDD spindle (3 pins required). /// AccelStepper::FULL4WIRE (4) means a 4 wire stepper (4 pins required). /// AccelStepper::HALF3WIRE (6) means a 3 wire half stepper, such as HDD spindle (3 pins required) /// AccelStepper::HALF4WIRE (8) means a 4 wire half stepper (4 pins required) /// Defaults to AccelStepper::FULL4WIRE (4) pins. /// \param[in] pin1 Arduino digital pin number for motor pin 1. Defaults /// to pin 2. For a AccelStepper::DRIVER (pins==1), /// this is the Step input to the driver. Low to high transition means to step) /// \param[in] pin2 Arduino digital pin number for motor pin 2. Defaults /// to pin 3. For a AccelStepper::DRIVER (pins==1), /// this is the Direction input the driver. High means forward. /// \param[in] pin3 Arduino digital pin number for motor pin 3. Defaults /// to pin 4. /// \param[in] pin4 Arduino digital pin number for motor pin 4. Defaults /// to pin 5. /// \param[in] enable If this is true (the default), enableOutpuys() will be called to enable /// the output pins at construction time. AccelStepper(uint8_t interface = AccelStepper::FULL4WIRE, uint8_t pin1 = 2, uint8_t pin2 = 3, uint8_t pin3 = 4, uint8_t pin4 = 5, bool enable = true); /// Alternate Constructor which will call your own functions for forward and backward steps. /// You can have multiple simultaneous steppers, all moving /// at different speeds and accelerations, provided you call their run() /// functions at frequent enough intervals. Current Position is set to 0, target /// position is set to 0. MaxSpeed and Acceleration default to 1.0. /// Any motor initialization should happen before hand, no pins are used or initialized. /// \param[in] forward void-returning procedure that will make a forward step /// \param[in] backward void-returning procedure that will make a backward step AccelStepper(void (*forward)(), void (*backward)()); /// Set the target position. The run() function will try to move the motor (at most one step per call) /// from the current position to the target position set by the most /// recent call to this function. Caution: moveTo() also recalculates the speed for the next step. /// If you are trying to use constant speed movements, you should call setSpeed() after calling moveTo(). /// \param[in] absolute The desired absolute position. Negative is /// anticlockwise from the 0 position. virtual void moveTo(long absolute); /// Set the target position relative to the current position /// \param[in] relative The desired position relative to the current position. Negative is /// anticlockwise from the current position. void move(long relative); /// Poll the motor and step it if a step is due, implementing /// accelerations and decelerations to acheive the target position. You must call this as /// frequently as possible, but at least once per minimum step time interval, /// preferably in your main loop. Note that each call to run() will make at most one step, and then only when a step is due, /// based on the current speed and the time since the last step. /// \return true if the motor is still running to the target position. boolean run(); /// Poll the motor and step it if a step is due, implementing a constant /// speed as set by the most recent call to setSpeed(). You must call this as /// frequently as possible, but at least once per step interval, /// \return true if the motor was stepped. virtual boolean runSpeed(); /// Sets the maximum permitted speed. The run() function will accelerate /// up to the speed set by this function. /// \param[in] speed The desired maximum speed in steps per second. Must /// be > 0. Caution: Speeds that exceed the maximum speed supported by the processor may /// Result in non-linear accelerations and decelerations. void setMaxSpeed(float speed); /// Sets the acceleration/deceleration rate. /// \param[in] acceleration The desired acceleration in steps per second /// per second. Must be > 0.0. This is an expensive call since it requires a square /// root to be calculated. Dont call more ofthen than needed void setAcceleration(float acceleration); /// Sets the desired constant speed for use with runSpeed(). /// \param[in] speed The desired constant speed in steps per /// second. Positive is clockwise. Speeds of more than 1000 steps per /// second are unreliable. Very slow speeds may be set (eg 0.00027777 for /// once per hour, approximately. Speed accuracy depends on the Arduino /// crystal. Jitter depends on how frequently you call the runSpeed() function. void setSpeed(float speed); /// The most recently set speed /// \return the most recent speed in steps per second float speed(); /// The distance from the current position to the target position. /// \return the distance from the current position to the target position /// in steps. Positive is clockwise from the current position. long distanceToGo(); /// The most recently set target position. /// \return the target position /// in steps. Positive is clockwise from the 0 position. long targetPosition(); /// The currently motor position. /// \return the current motor position /// in steps. Positive is clockwise from the 0 position. long currentPosition(); /// Resets the current position of the motor, so that wherever the motor /// happens to be right now is considered to be the new 0 position. Useful /// for setting a zero position on a stepper after an initial hardware /// positioning move. /// Has the side effect of setting the current motor speed to 0. /// \param[in] position The position in steps of wherever the motor /// happens to be right now. void setCurrentPosition(long position); /// Moves the motor at the currently selected constant speed (forward or reverse) /// to the target position and blocks until it is at /// position. Dont use this in event loops, since it blocks. void runToPosition(); /// Runs at the currently selected speed until the target position is reached /// Does not implement accelerations. /// \return true if it stepped virtual boolean runSpeedToPosition(); /// Moves the motor to the new target position and blocks until it is at /// position. Dont use this in event loops, since it blocks. /// \param[in] position The new target position. void runToNewPosition(long position); /// Sets a new target position that causes the stepper /// to stop as quickly as possible, using to the current speed and acceleration parameters. void stop(); /// Disable motor pin outputs by setting them all LOW /// Depending on the design of your electronics this may turn off /// the power to the motor coils, saving power. /// This is useful to support Arduino low power modes: disable the outputs /// during sleep and then reenable with enableOutputs() before stepping /// again. virtual void disableOutputs(); /// Enable motor pin outputs by setting the motor pins to OUTPUT /// mode. Called automatically by the constructor. virtual void enableOutputs(); /// Sets the minimum pulse width allowed by the stepper driver. The minimum practical pulse width is /// approximately 20 microseconds. Times less than 20 microseconds /// will usually result in 20 microseconds or so. /// \param[in] minWidth The minimum pulse width in microseconds. void setMinPulseWidth(unsigned int minWidth); /// Sets the enable pin number for stepper drivers. /// 0xFF indicates unused (default). /// Otherwise, if a pin is set, the pin will be turned on when /// enableOutputs() is called and switched off when disableOutputs() /// is called. /// \param[in] enablePin Arduino digital pin number for motor enable /// \sa setPinsInverted void setEnablePin(uint8_t enablePin = 0xff); /// Sets the inversion for stepper driver pins /// \param[in] directionInvert True for inverted direction pin, false for non-inverted /// \param[in] stepInvert True for inverted step pin, false for non-inverted /// \param[in] enableInvert True for inverted enable pin, false (default) for non-inverted void setPinsInverted(bool directionInvert = false, bool stepInvert = false, bool enableInvert = false); /// Sets the inversion for 2, 3 and 4 wire stepper pins /// \param[in] pin1Invert True for inverted pin1, false for non-inverted /// \param[in] pin2Invert True for inverted pin2, false for non-inverted /// \param[in] pin3Invert True for inverted pin3, false for non-inverted /// \param[in] pin4Invert True for inverted pin4, false for non-inverted /// \param[in] enableInvert True for inverted enable pin, false (default) for non-inverted void setPinsInverted(bool pin1Invert, bool pin2Invert, bool pin3Invert, bool pin4Invert, bool enableInvert); protected: /// \brief Direction indicator /// Symbolic names for the direction the motor is turning typedef enum { DIRECTION_CCW = 0, ///< Clockwise DIRECTION_CW = 1 ///< Counter-Clockwise } Direction; /// Forces the library to compute a new instantaneous speed and set that as /// the current speed. It is called by /// the library: /// \li after each step /// \li after change to maxSpeed through setMaxSpeed() /// \li after change to acceleration through setAcceleration() /// \li after change to target position (relative or absolute) through /// move() or moveTo() void computeNewSpeed(); /// Low level function to set the motor output pins /// bit 0 of the mask corresponds to _pin[0] /// bit 1 of the mask corresponds to _pin[1] /// You can override this to impment, for example serial chip output insted of using the /// output pins directly virtual void setOutputPins(uint8_t mask); /// Called to execute a step. Only called when a new step is /// required. Subclasses may override to implement new stepping /// interfaces. The default calls step1(), step2(), step4() or step8() depending on the /// number of pins defined for the stepper. /// \param[in] step The current step phase number (0 to 7) virtual void step(long step); /// Called to execute a step using stepper functions (pins = 0) Only called when a new step is /// required. Calls _forward() or _backward() to perform the step /// \param[in] step The current step phase number (0 to 7) virtual void step0(long step); /// Called to execute a step on a stepper driver (ie where pins == 1). Only called when a new step is /// required. Subclasses may override to implement new stepping /// interfaces. The default sets or clears the outputs of Step pin1 to step, /// and sets the output of _pin2 to the desired direction. The Step pin (_pin1) is pulsed for 1 microsecond /// which is the minimum STEP pulse width for the 3967 driver. /// \param[in] step The current step phase number (0 to 7) virtual void step1(long step); /// Called to execute a step on a 2 pin motor. Only called when a new step is /// required. Subclasses may override to implement new stepping /// interfaces. The default sets or clears the outputs of pin1 and pin2 /// \param[in] step The current step phase number (0 to 7) virtual void step2(long step); /// Called to execute a step on a 3 pin motor, such as HDD spindle. Only called when a new step is /// required. Subclasses may override to implement new stepping /// interfaces. The default sets or clears the outputs of pin1, pin2, /// pin3 /// \param[in] step The current step phase number (0 to 7) virtual void step3(long step); /// Called to execute a step on a 4 pin motor. Only called when a new step is /// required. Subclasses may override to implement new stepping /// interfaces. The default sets or clears the outputs of pin1, pin2, /// pin3, pin4. /// \param[in] step The current step phase number (0 to 7) virtual void step4(long step); /// Called to execute a step on a 3 pin motor, such as HDD spindle. Only called when a new step is /// required. Subclasses may override to implement new stepping /// interfaces. The default sets or clears the outputs of pin1, pin2, /// pin3 /// \param[in] step The current step phase number (0 to 7) virtual void step6(long step); /// Called to execute a step on a 4 pin half-steper motor. Only called when a new step is /// required. Subclasses may override to implement new stepping /// interfaces. The default sets or clears the outputs of pin1, pin2, /// pin3, pin4. /// \param[in] step The current step phase number (0 to 7) virtual void step8(long step); //private: /// Number of pins on the stepper motor. Permits 2 or 4. 2 pins is a /// bipolar, and 4 pins is a unipolar. uint8_t _interface; // 0, 1, 2, 4, 8, See MotorInterfaceType /// Arduino pin number assignments for the 2 or 4 pins required to interface to the /// stepper motor or driver uint8_t _pin[4]; /// Whether the _pins is inverted or not uint8_t _pinInverted[4]; /// The current absolution position in steps. long _currentPos; // Steps /// The target position in steps. The AccelStepper library will move the /// motor from the _currentPos to the _targetPos, taking into account the /// max speed, acceleration and deceleration long _targetPos; // Steps /// The current motos speed in steps per second /// Positive is clockwise float _speed; // Steps per second /// The maximum permitted speed in steps per second. Must be > 0. float _maxSpeed; /// The acceleration to use to accelerate or decelerate the motor in steps /// per second per second. Must be > 0 float _acceleration; float _sqrt_twoa; // Precomputed sqrt(2*_acceleration) /// The current interval between steps in microseconds. /// 0 means the motor is currently stopped with _speed == 0 unsigned long _stepInterval; /// The last step time in microseconds unsigned long _lastStepTime; /// The minimum allowed pulse width in microseconds unsigned int _minPulseWidth; /// Is the direction pin inverted? ///bool _dirInverted; /// Moved to _pinInverted[1] /// Is the step pin inverted? ///bool _stepInverted; /// Moved to _pinInverted[0] /// Is the enable pin inverted? bool _enableInverted; /// Enable pin for stepper driver, or 0xFF if unused. uint8_t _enablePin; /// The pointer to a forward-step procedure void (*_forward)(); /// The pointer to a backward-step procedure void (*_backward)(); /// The step counter for speed calculations long _n; /// Initial step size in microseconds float _c0; /// Last step size in microseconds float _cn; /// Min step size in microseconds based on maxSpeed float _cmin; // at max speed /// Current direction motor is spinning in boolean _direction; // 1 == CW }; /// @example Random.pde /// Make a single stepper perform random changes in speed, position and acceleration /// @example Overshoot.pde /// Check overshoot handling /// which sets a new target position and then waits until the stepper has /// achieved it. This is used for testing the handling of overshoots /// @example MultiStepper.pde /// Shows how to multiple simultaneous steppers /// Runs one stepper forwards and backwards, accelerating and decelerating /// at the limits. Runs other steppers at the same time /// @example ConstantSpeed.pde /// Shows how to run AccelStepper in the simplest, /// fixed speed mode with no accelerations /// @example Blocking.pde /// Shows how to use the blocking call runToNewPosition /// Which sets a new target position and then waits until the stepper has /// achieved it. /// @example AFMotor_MultiStepper.pde /// Control both Stepper motors at the same time with different speeds /// and accelerations. /// @example AFMotor_ConstantSpeed.pde /// Shows how to run AccelStepper in the simplest, /// fixed speed mode with no accelerations /// @example ProportionalControl.pde /// Make a single stepper follow the analog value read from a pot or whatever /// The stepper will move at a constant speed to each newly set posiiton, /// depending on the value of the pot. /// @example Bounce.pde /// Make a single stepper bounce from one limit to another, observing /// accelrations at each end of travel /// @example Quickstop.pde /// Check stop handling. /// Calls stop() while the stepper is travelling at full speed, causing /// the stepper to stop as quickly as possible, within the constraints of the /// current acceleration. /// @example MotorShield.pde /// Shows how to use AccelStepper to control a 3-phase motor, such as a HDD spindle motor /// using the Adafruit Motor Shield http://www.ladyada.net/make/mshield/index.html. #endif