// UTFT_Demo_160x128_Serial // Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved // web: http://www.RinkyDinkElectronics.com/ // // This program is a demo of how to use most of the functions // of the library with a supported display modules. // // This demo was made for modules with a screen resolution // of 160x128 pixels. // // This program requires the UTFT library. // #include // Declare which fonts we will be using extern uint8_t SmallFont[]; // Usage: myGLCD(, SDA, SCL, CS, RST[, RS]); // // When using the DM-TFT18-101 and shield from DisplayModule you should use the following: // UTFT myGLCD(DMTFT18101,2,3,4,6,5); // // When using the TFT18SP shield from ElecFreaks you should use the following: // UTFT myGLCD(TFT18SHLD,7,6,5,3,4); // UTFT myGLCD(ITDB18SP,11,10,9,12,8); // Remember to change the model parameter to suit your display module! void setup() { randomSeed(analogRead(0)); // Setup the LCD myGLCD.InitLCD(); myGLCD.setFont(SmallFont); } void loop() { int buf[158]; int x, x2; int y, y2; int r; // Clear the screen and draw the frame myGLCD.clrScr(); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, 159, 13); myGLCD.setColor(64, 64, 64); myGLCD.fillRect(0, 114, 159, 127); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("Universal TFT Lib.", CENTER, 1); myGLCD.setBackColor(64, 64, 64); myGLCD.setColor(255,255,0); myGLCD.print("H.Karlsen", LEFT, 114); myGLCD.print("(C)2015", RIGHT, 114); myGLCD.setColor(0, 0, 255); myGLCD.drawRect(0, 13, 159, 113); // Draw crosshairs myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(79, 14, 79, 113); myGLCD.drawLine(1, 63, 158, 63); for (int i=9; i<150; i+=10) myGLCD.drawLine(i, 61, i, 65); for (int i=19; i<110; i+=10) myGLCD.drawLine(77, i, 81, i); // Draw sin-, cos- and tan-lines myGLCD.setColor(0,255,255); myGLCD.print("Sin", 5, 15); for (int i=1; i<158; i++) { myGLCD.drawPixel(i,63+(sin(((i*2.27)*3.14)/180)*40)); } myGLCD.setColor(255,0,0); myGLCD.print("Cos", 5, 27); for (int i=1; i<158; i++) { myGLCD.drawPixel(i,63+(cos(((i*2.27)*3.14)/180)*40)); } myGLCD.setColor(255,255,0); myGLCD.print("Tan", 5, 39); for (int i=1; i<158; i++) { myGLCD.drawPixel(i,63+(tan(((i*2.27)*3.14)/180))); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(79, 14, 79, 113); myGLCD.drawLine(1, 63, 158, 63); // Draw a moving sinewave x=1; for (int i=1; i<(158*20); i++) { x++; if (x==159) x=1; if (i>159) { if ((x==79)||(buf[x-1]==63)) myGLCD.setColor(0,0,255); else myGLCD.setColor(0,0,0); myGLCD.drawPixel(x,buf[x-1]); } myGLCD.setColor(0,255,255); y=63+(sin(((i*2.5)*3.14)/180)*(40-(i / 100))); myGLCD.drawPixel(x,y); buf[x-1]=y; } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); // Draw some filled rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRect(39+(i*10), 23+(i*10), 59+(i*10), 43+(i*10)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); // Draw some filled, rounded rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRoundRect(99-(i*10), 23+(i*10), 119-(i*10), 43+(i*10)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); // Draw some filled circles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillCircle(49+(i*10),33+(i*10), 15); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); // Draw some lines in a pattern myGLCD.setColor (255,0,0); for (int i=14; i<113; i+=5) { myGLCD.drawLine(1, i, (i*1.44)-10, 112); } myGLCD.setColor (255,0,0); for (int i=112; i>15; i-=5) { myGLCD.drawLine(158, i, (i*1.44)-12, 14); } myGLCD.setColor (0,255,255); for (int i=112; i>15; i-=5) { myGLCD.drawLine(1, i, 172-(i*1.44), 14); } myGLCD.setColor (0,255,255); for (int i=15; i<112; i+=5) { myGLCD.drawLine(158, i, 171-(i*1.44), 112); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); // Draw some random circles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=22+random(116); y=35+random(57); r=random(20); myGLCD.drawCircle(x, y, r); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); // Draw some random rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(156); y=16+random(95); x2=2+random(156); y2=16+random(95); myGLCD.drawRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); // Draw some random rounded rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(156); y=16+random(95); x2=2+random(156); y2=16+random(95); myGLCD.drawRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(156); y=16+random(95); x2=2+random(156); y2=16+random(95); myGLCD.drawLine(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,158,113); for (int i=0; i<5000; i++) { myGLCD.setColor(random(255), random(255), random(255)); myGLCD.drawPixel(2+random(156), 16+random(95)); } delay(2000); myGLCD.fillScr(0, 0, 255); myGLCD.setColor(255, 0, 0); myGLCD.fillRoundRect(10, 17, 149, 72); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("That's it!", CENTER, 20); myGLCD.print("Restarting in a", CENTER, 45); myGLCD.print("few seconds...", CENTER, 57); myGLCD.setColor(0, 255, 0); myGLCD.setBackColor(0, 0, 255); myGLCD.print("Runtime: (msecs)", CENTER, 103); myGLCD.printNumI(millis(), CENTER, 115); delay (10000); }