// UTFT_Demo_220x176_Serial // Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved // web: http://www.RinkyDinkElectronics.com/ // // This program is a demo of how to use most of the functions // of the library with a supported display modules. // // This demo was made for serial modules with a screen resolution // of 220x176 pixels. // // This program requires the UTFT library. // #include // Declare which fonts we will be using extern uint8_t SmallFont[]; // Usage: myGLCD(, SDA, SCL, CS, RST[, RS]); UTFT myGLCD(ITDB22SP,19,18,0,16); // Remember to change the model parameter to suit your display module! void setup() { randomSeed(analogRead(0)); // Setup the LCD myGLCD.InitLCD(); myGLCD.setFont(SmallFont); } void loop() { int buf[218]; int x, x2; int y, y2; int r; // Clear the screen and draw the frame myGLCD.clrScr(); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, 219, 13); myGLCD.setColor(64, 64, 64); myGLCD.fillRect(0, 162, 219, 175); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("** Universal TFT Library **", CENTER, 1); myGLCD.setBackColor(64, 64, 64); myGLCD.setColor(255,255,0); myGLCD.print("> Rinky-Dink Electronics <", CENTER, 163); myGLCD.setColor(0, 0, 255); myGLCD.drawRect(0, 14, 219, 161); // Draw crosshairs myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(109, 15, 109, 160); myGLCD.drawLine(1, 88, 218, 88); for (int i=9; i<210; i+=10) myGLCD.drawLine(i, 86, i, 90); for (int i=19; i<155; i+=10) myGLCD.drawLine(107, i, 111, i); // Draw sin-, cos- and tan-lines myGLCD.setColor(0,255,255); myGLCD.print("Sin", 5, 15); for (int i=1; i<218; i++) { myGLCD.drawPixel(i,88+(sin(((i*1.65)*3.14)/180)*70)); } myGLCD.setColor(255,0,0); myGLCD.print("Cos", 5, 27); for (int i=1; i<218; i++) { myGLCD.drawPixel(i,88+(cos(((i*1.65)*3.14)/180)*70)); } myGLCD.setColor(255,255,0); myGLCD.print("Tan", 5, 39); for (int i=1; i<218; i++) { myGLCD.drawPixel(i,88+(tan(((i*1.65)*3.14)/180))); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(109, 15, 109, 160); myGLCD.drawLine(1, 88, 218, 88); // Draw a moving sinewave x=1; for (int i=1; i<(218*20); i++) { x++; if (x==219) x=1; if (i>219) { if ((x==109)||(buf[x-1]==88)) myGLCD.setColor(0,0,255); else myGLCD.setColor(0,0,0); myGLCD.drawPixel(x,buf[x-1]); } myGLCD.setColor(0,255,255); y=88+(sin(((i*1.6)*3.14)/180)*(65-(i / 100))); myGLCD.drawPixel(x,y); buf[x-1]=y; } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); // Draw some filled rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRect(44+(i*15), 23+(i*15), 88+(i*15), 63+(i*15)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); // Draw some filled, rounded rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRoundRect(132-(i*15), 23+(i*15), 172-(i*15), 63+(i*15)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); // Draw some filled circles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillCircle(64+(i*15),43+(i*15), 20); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); // Draw some lines in a pattern myGLCD.setColor (255,0,0); for (int i=15; i<160; i+=5) { myGLCD.drawLine(1, i, (i*1.44)-10, 160); } myGLCD.setColor (255,0,0); for (int i=160; i>15; i-=5) { myGLCD.drawLine(218, i, (i*1.44)-12, 15); } myGLCD.setColor (0,255,255); for (int i=160; i>15; i-=5) { myGLCD.drawLine(1, i, 232-(i*1.44), 15); } myGLCD.setColor (0,255,255); for (int i=15; i<160; i+=5) { myGLCD.drawLine(218, i, 231-(i*1.44), 160); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,161); // Draw some random circles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=22+random(176); y=35+random(105); r=random(20); myGLCD.drawCircle(x, y, r); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); // Draw some random rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(216); y=16+random(143); x2=2+random(216); y2=16+random(143); myGLCD.drawRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); // Draw some random rounded rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(216); y=16+random(143); x2=2+random(216); y2=16+random(143); myGLCD.drawRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(216); y=16+random(143); x2=2+random(216); y2=16+random(143); myGLCD.drawLine(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,218,160); for (int i=0; i<10000; i++) { myGLCD.setColor(random(255), random(255), random(255)); myGLCD.drawPixel(2+random(216), 16+random(143)); } delay(2000); myGLCD.fillScr(0, 0, 255); myGLCD.setColor(255, 0, 0); myGLCD.fillRoundRect(40, 57, 179, 119); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("That's it!", CENTER, 62); myGLCD.print("Restarting in a", CENTER, 88); myGLCD.print("few seconds...", CENTER, 101); myGLCD.setColor(0, 255, 0); myGLCD.setBackColor(0, 0, 255); myGLCD.print("Runtime: (msecs)", CENTER, 146); myGLCD.printNumI(millis(), CENTER, 161); delay (10000); }