// UTFT_Demo_320x240_Serial // Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved // web: http://www.RinkyDinkElectronics.com/ // // This program is a demo of how to use most of the functions // of the library with a supported display modules. // // This demo was made for serial modules with a screen // resolution of 320x240 pixels. // // This program requires the UTFT library. // // ******************************************************************** // * IMPORTANT: Read the comments in the setup() function when * // * using the Watterott MI0283QT9 or the DisplayModule DM-TFT28-105. * // ******************************************************************** // #include // Declare which fonts we will be using extern uint8_t SmallFont[]; // Uncomment the line for your display: //UTFT myGLCD(MI0283QT9,11,13,7,8); // Watterott MI0283QT9 //UTFT myGLCD(DMTFT28105,MOSI,SCK,10,NOTINUSE,9); // DisplayModule DM-TFT28-105 //UTFT myGLCD(TFT01_22SP,9,8,12,11,10); // ElecFreaks TFT01-2.2SP //UTFT myGLCD(TFT01_24SP,9,8,12,11,10); // ElecFreaks TFT01-2.4SP UTFT myGLCD(TFT22SHLD,3,4,7,5,6); // ElecFreaks TFT2.2SP Shield void setup() { // Watterott // --------- // The following two lines are needed for the MI0283QT9 display // module to enable the backlight. If you are using any other // display module these lines should be commented out. // ------------------------------------------------------------- // pinMode(9, OUTPUT); // digitalWrite(9, HIGH); // ------------------------------------------------------------- // DisplayModule // ------------- // The following 4 lines are needed for the DM-TFT28-105 display // module to set the SS/CS pins for the other devices connected // to the Arduino SPI pins. If you are using any other display // module these lines should be commented out. // ------------------------------------------------------------- // pinMode(10,OUTPUT); digitalWrite(10,HIGH); // TFT SS/CE // pinMode(8, OUTPUT); digitalWrite(8, HIGH); // SD card SS/CE // pinMode(6, OUTPUT); digitalWrite(6, HIGH); // Flash chip SS/CE // pinMode(4, OUTPUT); digitalWrite(4, HIGH); // Touch controller SS/CE // ------------------------------------------------------------- // Just get some random numbers randomSeed(analogRead(0)); // Setup the LCD myGLCD.InitLCD(); myGLCD.setFont(SmallFont); } void loop() { int buf[318]; int x, x2; int y, y2; int r; // Clear the screen and draw the frame myGLCD.clrScr(); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, 319, 13); myGLCD.setColor(64, 64, 64); myGLCD.fillRect(0, 226, 319, 239); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1); myGLCD.setBackColor(64, 64, 64); myGLCD.setColor(255,255,0); myGLCD.print("", CENTER, 227); myGLCD.setColor(0, 0, 255); myGLCD.drawRect(0, 14, 319, 225); // Draw crosshairs myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(159, 15, 159, 224); myGLCD.drawLine(1, 119, 318, 119); for (int i=9; i<310; i+=10) myGLCD.drawLine(i, 117, i, 121); for (int i=19; i<220; i+=10) myGLCD.drawLine(157, i, 161, i); // Draw sin-, cos- and tan-lines myGLCD.setColor(0,255,255); myGLCD.print("Sin", 5, 15); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95)); } myGLCD.setColor(255,0,0); myGLCD.print("Cos", 5, 27); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95)); } myGLCD.setColor(255,255,0); myGLCD.print("Tan", 5, 39); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180))); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(159, 15, 159, 224); myGLCD.drawLine(1, 119, 318, 119); // Draw a moving sinewave x=1; for (int i=1; i<(318*20); i++) { x++; if (x==319) x=1; if (i>319) { if ((x==159)||(buf[x-1]==119)) myGLCD.setColor(0,0,255); else myGLCD.setColor(0,0,0); myGLCD.drawPixel(x,buf[x-1]); } myGLCD.setColor(0,255,255); y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100))); myGLCD.drawPixel(x,y); buf[x-1]=y; } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some filled rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some filled, rounded rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some filled circles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillCircle(100+(i*20),60+(i*20), 30); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some lines in a pattern myGLCD.setColor (255,0,0); for (int i=15; i<224; i+=5) { myGLCD.drawLine(1, i, (i*1.44)-10, 224); } myGLCD.setColor (255,0,0); for (int i=224; i>15; i-=5) { myGLCD.drawLine(318, i, (i*1.44)-11, 15); } myGLCD.setColor (0,255,255); for (int i=224; i>15; i-=5) { myGLCD.drawLine(1, i, 331-(i*1.44), 15); } myGLCD.setColor (0,255,255); for (int i=15; i<224; i+=5) { myGLCD.drawLine(318, i, 330-(i*1.44), 224); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some random circles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=32+random(256); y=45+random(146); r=random(30); myGLCD.drawCircle(x, y, r); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some random rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(316); y=16+random(207); x2=2+random(316); y2=16+random(207); myGLCD.drawRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some random rounded rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(316); y=16+random(207); x2=2+random(316); y2=16+random(207); myGLCD.drawRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(316); y=16+random(209); x2=2+random(316); y2=16+random(209); myGLCD.drawLine(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); for (int i=0; i<10000; i++) { myGLCD.setColor(random(255), random(255), random(255)); myGLCD.drawPixel(2+random(316), 16+random(209)); } delay(2000); myGLCD.fillScr(0, 0, 255); myGLCD.setColor(255, 0, 0); myGLCD.fillRoundRect(80, 70, 239, 169); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("That's it!", CENTER, 93); myGLCD.print("Restarting in a", CENTER, 119); myGLCD.print("few seconds...", CENTER, 132); myGLCD.setColor(0, 255, 0); myGLCD.setBackColor(0, 0, 255); myGLCD.print("Runtime: (msecs)", CENTER, 210); myGLCD.printNumI(millis(), CENTER, 225); delay (10000); }