// UTFT_Demo_800x480 // Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved // web: http://www.RinkyDinkElectronics.com/ // // This program is a demo of how to use most of the functions // of the library with a supported display modules. // // This demo was made for modules with a screen resolution // of 800x480 pixels. // // This program requires the UTFT library. // #include // Declare which fonts we will be using extern uint8_t SmallFont[]; // Set the pins to the correct ones for your development shield // ------------------------------------------------------------ // Standard Arduino Mega/Due shield : ,38,39,40,41 // CTE TFT LCD/SD Shield for Arduino Due : ,25,26,27,28 // Teensy 3.x TFT Test Board : ,23,22, 3, 4 // ElecHouse TFT LCD/SD Shield for Arduino Due : ,22,23,31,33 // // Remember to change the model parameter to suit your display module! UTFT myGLCD(ITDB50,38,39,40,41); void setup() { randomSeed(analogRead(0)); // Setup the LCD myGLCD.InitLCD(); myGLCD.setFont(SmallFont); } void loop() { int buf[798]; int x, x2; int y, y2; int r; // Clear the screen and draw the frame myGLCD.clrScr(); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, 799, 13); myGLCD.setColor(64, 64, 64); myGLCD.fillRect(0, 466, 799, 479); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1); myGLCD.setBackColor(64, 64, 64); myGLCD.setColor(255,255,0); myGLCD.print("", CENTER, 467); myGLCD.setColor(0, 0, 255); myGLCD.drawRect(0, 14, 799, 465); // Draw crosshairs myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(399, 15, 399, 464); myGLCD.drawLine(1, 239, 798, 239); for (int i=9; i<790; i+=10) myGLCD.drawLine(i, 237, i, 242); for (int i=19; i<470; i+=10) myGLCD.drawLine(397, i, 402, i); // Draw sin-, cos- and tan-lines myGLCD.setColor(0,255,255); myGLCD.print("Sin", 5, 15); for (int i=1; i<798; i++) { myGLCD.drawPixel(i,239+(sin(((i*1.13)*3.14)/180)*200)); } myGLCD.setColor(255,0,0); myGLCD.print("Cos", 5, 27); for (int i=1; i<798; i++) { myGLCD.drawPixel(i,239+(cos(((i*1.13)*3.14)/180)*200)); } myGLCD.setColor(255,255,0); myGLCD.print("Tan", 5, 39); for (int i=1; i<798; i++) { myGLCD.drawPixel(i,239+(tan(((i*0.9)*3.14)/180))); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(399, 15, 399, 464); myGLCD.drawLine(1, 239, 798, 239); // Draw a moving sinewave x=1; for (int i=1; i<(798*20); i++) { x++; if (x==799) x=1; if (i>799) { if ((x==399)||(buf[x-1]==239)) myGLCD.setColor(0,0,255); else myGLCD.setColor(0,0,0); myGLCD.drawPixel(x,buf[x-1]); } myGLCD.setColor(0,255,255); y=239+(sin(((i*1.65)*3.14)/180)*(200-(i / 100))); myGLCD.drawPixel(x,y); buf[x-1]=y; } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); // Draw some random filled rectangles for (int i=0; i<50; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(746); y=16+random(397); x2=x+50; y2=y+50; myGLCD.fillRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); // Draw some random filled, rounded rectangles for (int i=0; i<50; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(746); y=16+random(397); x2=x+50; y2=y+50; myGLCD.fillRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); // Draw some random filled circles for (int i=0; i<50; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=27+random(746); y=41+random(397); myGLCD.fillCircle(x, y, 25); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); // Draw some lines in a pattern myGLCD.setColor (255,0,0); for (int i=15; i<463; i+=5) { myGLCD.drawLine(1, i, (i*1.66)-10, 463); } myGLCD.setColor (255,0,0); for (int i=463; i>15; i-=5) { myGLCD.drawLine(798, i, (i*1.66)+30, 15); } myGLCD.setColor (0,255,255); for (int i=463; i>15; i-=5) { myGLCD.drawLine(1, i, 770-(i*1.66), 15); } myGLCD.setColor (0,255,255); for (int i=15; i<463; i+=5) { myGLCD.drawLine(798, i, 810-(i*1.66), 463); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); // Draw some random circles for (int i=0; i<250; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=32+random(736); y=45+random(386); r=random(30); myGLCD.drawCircle(x, y, r); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); // Draw some random rectangles for (int i=0; i<250; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(796); y=16+random(447); x2=2+random(796); y2=16+random(447); myGLCD.drawRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); // Draw some random rounded rectangles for (int i=0; i<250; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(796); y=16+random(447); x2=2+random(796); y2=16+random(447); myGLCD.drawRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); for (int i=0; i<250; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(796); y=16+random(447); x2=2+random(796); y2=16+random(447); myGLCD.drawLine(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,798,464); for (int i=0; i<10000; i++) { myGLCD.setColor(random(255), random(255), random(255)); myGLCD.drawPixel(2+random(796), 16+random(447)); } delay(2000); myGLCD.fillScr(0, 0, 255); myGLCD.setColor(255, 0, 0); myGLCD.fillRoundRect(320, 190, 479, 289); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("That's it!", CENTER, 213); myGLCD.print("Restarting in a", CENTER, 239); myGLCD.print("few seconds...", CENTER, 252); myGLCD.setColor(0, 255, 0); myGLCD.setBackColor(0, 0, 255); myGLCD.print("Runtime: (msecs)", CENTER, 450); myGLCD.printNumI(millis(), CENTER, 465); delay (10000); }