// UTFT_Demo_128x128_Serial // Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved // web: http://www.RinkyDinkElectronics.com/ // // This program is a demo of how to use most of the functions // of the library with a supported display modules. // // This demo was made to work on the 128x128 modules. // Any other size displays may cause strange behaviour. // // This program requires the UTFT library. // #include // Declare which fonts we will be using extern uint8_t SmallFont[]; // Declare an instance of the class UTFT myGLCD(LPH9135,6,5,2,3,4); // Remember to change the model parameter to suit your display module! void setup() { randomSeed(analogRead(0)); // Setup the LCD myGLCD.InitLCD(PORTRAIT); myGLCD.setFont(SmallFont); } void loop() { byte buf[126]; int x, x2; int y, y2; int r; // Clear the screen and draw the frame myGLCD.clrScr(); myGLCD.setContrast(64); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0,0,127,12); myGLCD.setColor(64, 64, 64); myGLCD.fillRect(0,117,127,127); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255,0,0); myGLCD.print("Universal TFT", CENTER, 0); myGLCD.setBackColor(64,64,64); myGLCD.setColor(255,255,0); myGLCD.print("H.Karlsen", LEFT, 116); myGLCD.print("(C)2015", RIGHT, 116); myGLCD.setColor(0,255,0); myGLCD.drawRect(0,13,127,116); // Draw crosshairs myGLCD.setColor(0,0,255); myGLCD.drawLine(63,14,63,115); myGLCD.drawLine(1,63,126,63); for (int i=3; i<128; i+=10) myGLCD.drawLine(i, 61, i, 65); for (int i=14; i<118; i+=10) myGLCD.drawLine(61, i, 65, i); // Draw sin-, cos- and tan-lines myGLCD.setColor(0,255,255); myGLCD.setBackColor(0,0,0); myGLCD.print("Sin", 2, 14); for (int i=1; i<126; i++) { myGLCD.drawPixel(i,63+(sin(((i*2.85)*3.14)/180)*45)); } myGLCD.setColor(255,0,0); myGLCD.print("Cos", 2, 26); for (int i=1; i<126; i++) { myGLCD.drawPixel(i,63+(cos(((i*2.85)*3.14)/180)*45)); } myGLCD.setColor(255,255,0); myGLCD.print("Tan", 2, 38); for (int i=1; i<126; i++) { myGLCD.drawPixel(i,63+(tan(((i*2.85)*3.14)/180))); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); myGLCD.setColor(0,0,255); myGLCD.drawLine(63,14,63,115); myGLCD.drawLine(1,63,126,63); // Draw a moving sinewave x=1; for (int i=1; i<3654; i++) { x++; if (x==127) x=1; if (i>127) { if ((x==63)||(buf[x-1]==63)) myGLCD.setColor(0,0,255); else myGLCD.setColor(0,0,0); myGLCD.drawPixel(x,buf[x-1]); } myGLCD.setColor(0,255,255); y=63+(sin(((i*1.3)*3.14)/180)*45); myGLCD.drawPixel(x,y); buf[x-1]=y; // delay(3); } myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some filled rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRect(10+(i*10),10+(i*10), 60+(i*10), 60+(i*10)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some filled, rounded rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRoundRect(70-(i*10),10+(i*10), 120-(i*10), 60+(i*10)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some filled circles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillCircle(30+(i*10),35+(i*10), 25); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some lines in a pattern myGLCD.setColor (255,0,0); for (int i=11; i<115; i+=3) { myGLCD.drawLine(1, i, i-10, 115); } myGLCD.setColor (255,0,0); for (int i=112; i>14; i-=3) { myGLCD.drawLine(126, i, i+14, 14); } myGLCD.setColor (0,255,255); for (int i=115; i>14; i-=3) { myGLCD.drawLine(1, i, 116-i, 14); } myGLCD.setColor (0,255,255); for (int i=14; i<115; i+=3) { myGLCD.drawLine(126, i, 140-i, 115); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some random circles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=22+random(85); y=35+random(59); r=random(20); myGLCD.drawCircle(x, y, r); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some random rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(124); y=15+random(101); x2=2+random(124); y2=15+random(101); myGLCD.drawRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some random rounded rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(124); y=15+random(101); x2=2+random(124); y2=15+random(101); myGLCD.drawRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some random lines for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(124); y=15+random(101); x2=2+random(124); y2=15+random(101); myGLCD.drawLine(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,14,126,115); // Draw some random pixels for (int i=0; i<5000; i++) { myGLCD.setColor(random(255), random(255), random(255)); myGLCD.drawPixel(2+random(124), 15+random(101)); } delay (2000); // Set up the "Finished"-screen myGLCD.setContrast(0); myGLCD.fillScr(0,0,255); myGLCD.setColor(255,0,0); myGLCD.fillRoundRect(2, 40, 125, 88); myGLCD.setColor(255,255,255); myGLCD.setBackColor(255,0,0); myGLCD.print("That's it!", CENTER, 46); myGLCD.print("Restarting in a", CENTER, 66); myGLCD.print("few seconds...", CENTER, 76); myGLCD.setColor(0,0,0); myGLCD.setBackColor(0,0,255); myGLCD.print("Runtime: (msecs)", CENTER, 108); myGLCD.printNumI(millis(), CENTER, 118); myGLCD.setContrast(64); delay (10000); // Fade screen to black for (int i=64; i>0; i--) { myGLCD.setContrast(i); delay(100); } }