// UTouch_Calibration (C)2013-2014 Henning Karlsen // web: http://www.henningkarlsen.com/electronics // // This program can be used to calibrate the touchscreen // of the display modules. // This program requires the UTFT library and a touch // screen module that is compatible with UTFT. // // It is assumed that the display module is connected to an // appropriate shield or that you know how to change the pin // numbers in the setup. // // Instructions will be given on the display. // #include #include // Define the orientation of the touch screen. Further // information can be found in the instructions. #define TOUCH_ORIENTATION PORTRAIT // Initialize display // ------------------ // Set the pins to the correct ones for your development board // ----------------------------------------------------------- // Standard Arduino Uno/2009 Shield : ,19,18,17,16 // Standard Arduino Mega/Due shield : ,38,39,40,41 // CTE TFT LCD/SD Shield for Arduino Due : ,25,26,27,28 // Teensy 3.x TFT Test Board : ,23,22, 3, 4 // ElecHouse TFT LCD/SD Shield for Arduino Due : ,22,23,31,33 // // Remember to change the model parameter to suit your display module! UTFT myGLCD(ITDB32S,38,39,40,41); // Initialize touchscreen // ---------------------- // Set the pins to the correct ones for your development board // ----------------------------------------------------------- // Standard Arduino Uno/2009 Shield : 15,10,14, 9, 8 // Standard Arduino Mega/Due shield : 6, 5, 4, 3, 2 // CTE TFT LCD/SD Shield for Arduino Due : 6, 5, 4, 3, 2 // Teensy 3.x TFT Test Board : 26,31,27,28,29 // ElecHouse TFT LCD/SD Shield for Arduino Due : 25,26,27,29,30 // UTouch myTouch( 6, 5, 4, 3, 2); // ************************************ // DO NOT EDIT ANYTHING BELOW THIS LINE // ************************************ // Declare which fonts we will be using extern uint8_t SmallFont[]; uint32_t cx, cy; uint32_t rx[8], ry[8]; uint32_t clx, crx, cty, cby; float px, py; int dispx, dispy, text_y_center; uint32_t calx, caly, cals; char buf[13]; void setup() { myGLCD.InitLCD(); myGLCD.clrScr(); myGLCD.setFont(SmallFont); myTouch.InitTouch(TOUCH_ORIENTATION); dispx=myGLCD.getDisplayXSize(); dispy=myGLCD.getDisplayYSize(); text_y_center=(dispy/2)-6; } void drawCrossHair(int x, int y) { myGLCD.drawRect(x-10, y-10, x+10, y+10); myGLCD.drawLine(x-5, y, x+5, y); myGLCD.drawLine(x, y-5, x, y+5); } void readCoordinates() { int iter = 5000; int failcount = 0; int cnt = 0; uint32_t tx=0; uint32_t ty=0; boolean OK = false; while (OK == false) { myGLCD.setColor(255, 255, 255); myGLCD.print("* PRESS *", CENTER, text_y_center); while (myTouch.dataAvailable() == false) {} myGLCD.print("* HOLD! *", CENTER, text_y_center); while ((myTouch.dataAvailable() == true) && (cnt=iter) { OK = true; } else { tx = 0; ty = 0; cnt = 0; } if (failcount>=10000) fail(); } cx = tx / iter; cy = ty / iter; } void calibrate(int x, int y, int i) { myGLCD.setColor(255, 255, 255); drawCrossHair(x,y); myGLCD.setBackColor(255, 0, 0); readCoordinates(); myGLCD.setColor(255, 255, 255); myGLCD.print("* RELEASE *", CENTER, text_y_center); myGLCD.setColor(80, 80, 80); drawCrossHair(x,y); rx[i]=cx; ry[i]=cy; while (myTouch.dataAvailable() == true) {} } void waitForTouch() { while (myTouch.dataAvailable() == true) {} while (myTouch.dataAvailable() == false) {} while (myTouch.dataAvailable() == true) {} } void toHex(uint32_t num) { buf[0] = '0'; buf[1] = 'x'; buf[10] = 'U'; buf[11] = 'L'; buf[12] = 0; for (int zz=9; zz>1; zz--) { if ((num & 0xF) > 9) buf[zz] = (num & 0xF) + 55; else buf[zz] = (num & 0xF) + 48; num=num>>4; } } void startup() { myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, dispx-1, 13); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.drawLine(0, 14, dispx-1, 14); myGLCD.print("UTouch Calibration", CENTER, 1); myGLCD.setBackColor(0, 0, 0); if (dispx==220) { myGLCD.print("Use a stylus or something", LEFT, 30); myGLCD.print("similar to touch as close", LEFT, 42); myGLCD.print("to the center of the", LEFT, 54); myGLCD.print("highlighted crosshair as", LEFT, 66); myGLCD.print("possible. Keep as still as", LEFT, 78); myGLCD.print("possible and keep holding", LEFT, 90); myGLCD.print("until the highlight is", LEFT, 102); myGLCD.print("removed. Repeat for all", LEFT, 114); myGLCD.print("crosshairs in sequence.", LEFT, 126); myGLCD.print("Touch screen to continue", CENTER, 162); } else { myGLCD.print("INSTRUCTIONS", CENTER, 30); myGLCD.print("Use a stylus or something similar to", LEFT, 50); myGLCD.print("touch as close to the center of the", LEFT, 62); myGLCD.print("highlighted crosshair as possible. Keep", LEFT, 74); myGLCD.print("as still as possible and keep holding", LEFT, 86); myGLCD.print("until the highlight is removed. Repeat", LEFT, 98); myGLCD.print("for all crosshairs in sequence.", LEFT, 110); myGLCD.print("Further instructions will be displayed", LEFT, 134); myGLCD.print("when the calibration is complete.", LEFT, 146); myGLCD.print("Do NOT use your finger as a calibration", LEFT, 170); myGLCD.print("stylus or the result WILL BE imprecise.", LEFT, 182); myGLCD.print("Touch screen to continue", CENTER, 226); } waitForTouch(); myGLCD.clrScr(); } void done() { myGLCD.clrScr(); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, dispx-1, 13); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.drawLine(0, 14, dispx-1, 14); myGLCD.print("UTouch Calibration", CENTER, 1); myGLCD.setBackColor(0, 0, 0); if (dispx==220) { myGLCD.print("To use the new calibration", LEFT, 30); myGLCD.print("settings you must edit the", LEFT, 42); myGLCD.setColor(160, 160, 255); myGLCD.print("UTouchCD.h", LEFT, 54); myGLCD.setColor(255, 255, 255); myGLCD.print("file and change", 88, 54); myGLCD.print("the following values. The", LEFT, 66); myGLCD.print("values are located right", LEFT, 78); myGLCD.print("below the opening comment.", LEFT, 90); myGLCD.print("CAL_X", LEFT, 110); myGLCD.print("CAL_Y", LEFT, 122); myGLCD.print("CAL_S", LEFT, 134); toHex(calx); myGLCD.print(buf, 75, 110); toHex(caly); myGLCD.print(buf, 75, 122); toHex(cals); myGLCD.print(buf, 75, 134); } else { myGLCD.print("CALIBRATION COMPLETE", CENTER, 30); myGLCD.print("To use the new calibration", LEFT, 50); myGLCD.print("settings you must edit the", LEFT, 62); myGLCD.setColor(160, 160, 255); myGLCD.print("UTouchCD.h", LEFT, 74); myGLCD.setColor(255, 255, 255); myGLCD.print("file and change", 88, 74); myGLCD.print("the following values.", LEFT, 86); myGLCD.print("The values are located right", LEFT, 98); myGLCD.print("below the opening comment in", LEFT, 110); myGLCD.print("the file.", LEFT, 122); myGLCD.print("CAL_X", LEFT, 150); myGLCD.print("CAL_Y", LEFT, 162); myGLCD.print("CAL_S", LEFT, 174); toHex(calx); myGLCD.print(buf, 75, 150); toHex(caly); myGLCD.print(buf, 75, 162); toHex(cals); myGLCD.print(buf, 75, 174); } } void fail() { myGLCD.clrScr(); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, dispx-1, 13); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.drawLine(0, 14, dispx-1, 14); myGLCD.print("UTouch Calibration FAILED", CENTER, 1); myGLCD.setBackColor(0, 0, 0); myGLCD.print("Unable to read the position", LEFT, 30); myGLCD.print("of the press. This is a", LEFT, 42); myGLCD.print("hardware issue and can", 88, 54); myGLCD.print("not be corrected in", LEFT, 66); myGLCD.print("software.", LEFT, 78); while(true) {}; } void loop() { startup(); myGLCD.setColor(80, 80, 80); drawCrossHair(dispx-11, 10); drawCrossHair(dispx/2, 10); drawCrossHair(10, 10); drawCrossHair(dispx-11, dispy/2); drawCrossHair(10, dispy/2); drawCrossHair(dispx-11, dispy-11); drawCrossHair(dispx/2, dispy-11); drawCrossHair(10, dispy-11); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); myGLCD.print("***********", CENTER, text_y_center-12); myGLCD.print("***********", CENTER, text_y_center+12); calibrate(10, 10, 0); calibrate(10, dispy/2, 1); calibrate(10, dispy-11, 2); calibrate(dispx/2, 10, 3); calibrate(dispx/2, dispy-11, 4); calibrate(dispx-11, 10, 5); calibrate(dispx-11, dispy/2, 6); calibrate(dispx-11, dispy-11, 7); if (TOUCH_ORIENTATION == LANDSCAPE) cals=(long(dispx-1)<<12)+(dispy-1); else cals=(long(dispy-1)<<12)+(dispx-1); if (TOUCH_ORIENTATION == PORTRAIT) px = abs(((float(rx[2]+rx[4]+rx[7])/3)-(float(rx[0]+rx[3]+rx[5])/3))/(dispy-20)); // PORTRAIT else px = abs(((float(rx[5]+rx[6]+rx[7])/3)-(float(rx[0]+rx[1]+rx[2])/3))/(dispy-20)); // LANDSCAPE if (TOUCH_ORIENTATION == PORTRAIT) { clx = (((rx[0]+rx[3]+rx[5])/3)); // PORTRAIT crx = (((rx[2]+rx[4]+rx[7])/3)); // PORTRAIT } else { clx = (((rx[0]+rx[1]+rx[2])/3)); // LANDSCAPE crx = (((rx[5]+rx[6]+rx[7])/3)); // LANDSCAPE } if (clx