polargraph_arduino/libraries/UTouch/UTouch.h

80 lines
2.3 KiB
C++

/*
UTouch.h - Arduino/chipKit library support for Color TFT LCD Touch screens
Copyright (C)2010-2014 Henning Karlsen. All right reserved
Basic functionality of this library are based on the demo-code provided by
ITead studio. You can find the latest version of the library at
http://www.henningkarlsen.com/electronics
If you make any modifications or improvements to the code, I would appreciate
that you share the code with me so that I might include it in the next release.
I can be contacted through http://www.henningkarlsen.com/electronics/contact.php
This library is free software; you can redistribute it and/or
modify it under the terms of the CC BY-NC-SA 3.0 license.
Please see the included documents for further information.
Commercial use of this library requires you to buy a license that
will allow commercial use. This includes using the library,
modified or not, as a tool to sell products.
The license applies to all part of the library including the
examples and tools supplied with the library.
*/
#ifndef UTouch_h
#define UTouch_h
#define UTOUCH_VERSION 124
#if defined(__AVR__)
#include "Arduino.h"
#include "hardware/avr/HW_AVR_defines.h"
#elif defined(__PIC32MX__)
#include "WProgram.h"
#include "hardware/pic32/HW_PIC32_defines.h"
#elif defined(__arm__)
#include "Arduino.h"
#include "hardware/arm/HW_ARM_defines.h"
#endif
#define PORTRAIT 0
#define LANDSCAPE 1
#define PREC_LOW 1
#define PREC_MEDIUM 2
#define PREC_HI 3
#define PREC_EXTREME 4
class UTouch
{
public:
int16_t TP_X ,TP_Y;
UTouch(byte tclk, byte tcs, byte tdin, byte dout, byte irq);
void InitTouch(byte orientation = LANDSCAPE);
void read();
bool dataAvailable();
int16_t getX();
int16_t getY();
void setPrecision(byte precision);
void calibrateRead();
private:
regtype *P_CLK, *P_CS, *P_DIN, *P_DOUT, *P_IRQ;
regsize B_CLK, B_CS, B_DIN, B_DOUT, B_IRQ;
byte T_CLK, T_CS, T_DIN, T_DOUT, T_IRQ;
long _default_orientation;
byte orient;
byte prec;
byte display_model;
long disp_x_size, disp_y_size, default_orientation;
long touch_x_left, touch_x_right, touch_y_top, touch_y_bottom;
void touch_WriteData(byte data);
word touch_ReadData();
};
#endif