polargraph_arduino/libraries/UTFT/examples/Arduino (ARM) + Teensy/UTFT_Demo_220x176/UTFT_Demo_220x176.ino

332 lines
7.2 KiB
C++

// UTFT_Demo_220x176
// Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved
// web: http://www.RinkyDinkElectronics.com/
//
// This program is a demo of how to use most of the functions
// of the library with a supported display modules.
//
// This demo was made for modules with a screen resolution
// of 220x176 pixels.
//
// This program requires the UTFT library.
//
#include <UTFT.h>
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Set the pins to the correct ones for your development shield
// ------------------------------------------------------------
// Standard Arduino Mega/Due shield : <display model>,38,39,40,41
// CTE TFT LCD/SD Shield for Arduino Due : <display model>,25,26,27,28
// Teensy 3.x TFT Test Board : <display model>,23,22, 3, 4
// ElecHouse TFT LCD/SD Shield for Arduino Due : <display model>,22,23,31,33
//
// Remember to change the model parameter to suit your display module!
UTFT myGLCD(ITDB22,38,39,40,41);
void setup()
{
randomSeed(analogRead(0));
// Setup the LCD
myGLCD.InitLCD();
myGLCD.setFont(SmallFont);
}
void loop()
{
int buf[218];
int x, x2;
int y, y2;
int r;
// Clear the screen and draw the frame
myGLCD.clrScr();
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect(0, 0, 219, 13);
myGLCD.setColor(64, 64, 64);
myGLCD.fillRect(0, 162, 219, 175);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("** Universal TFT Library **", CENTER, 1);
myGLCD.setBackColor(64, 64, 64);
myGLCD.setColor(255,255,0);
myGLCD.print("> Rinky-Dink Electronics <", CENTER, 163);
myGLCD.setColor(0, 0, 255);
myGLCD.drawRect(0, 14, 219, 161);
// Draw crosshairs
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(109, 15, 109, 160);
myGLCD.drawLine(1, 88, 218, 88);
for (int i=9; i<210; i+=10)
myGLCD.drawLine(i, 86, i, 90);
for (int i=19; i<155; i+=10)
myGLCD.drawLine(107, i, 111, i);
// Draw sin-, cos- and tan-lines
myGLCD.setColor(0,255,255);
myGLCD.print("Sin", 5, 15);
for (int i=1; i<218; i++)
{
myGLCD.drawPixel(i,88+(sin(((i*1.65)*3.14)/180)*70));
}
myGLCD.setColor(255,0,0);
myGLCD.print("Cos", 5, 27);
for (int i=1; i<218; i++)
{
myGLCD.drawPixel(i,88+(cos(((i*1.65)*3.14)/180)*70));
}
myGLCD.setColor(255,255,0);
myGLCD.print("Tan", 5, 39);
for (int i=1; i<218; i++)
{
myGLCD.drawPixel(i,88+(tan(((i*1.65)*3.14)/180)));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(109, 15, 109, 160);
myGLCD.drawLine(1, 88, 218, 88);
// Draw a moving sinewave
x=1;
for (int i=1; i<(218*20); i++)
{
x++;
if (x==219)
x=1;
if (i>219)
{
if ((x==109)||(buf[x-1]==88))
myGLCD.setColor(0,0,255);
else
myGLCD.setColor(0,0,0);
myGLCD.drawPixel(x,buf[x-1]);
}
myGLCD.setColor(0,255,255);
y=88+(sin(((i*1.6)*3.14)/180)*(65-(i / 100)));
myGLCD.drawPixel(x,y);
buf[x-1]=y;
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
// Draw some filled rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRect(44+(i*15), 23+(i*15), 88+(i*15), 63+(i*15));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
// Draw some filled, rounded rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRoundRect(132-(i*15), 23+(i*15), 172-(i*15), 63+(i*15));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
// Draw some filled circles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillCircle(64+(i*15),43+(i*15), 20);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
// Draw some lines in a pattern
myGLCD.setColor (255,0,0);
for (int i=15; i<160; i+=5)
{
myGLCD.drawLine(1, i, (i*1.44)-10, 160);
}
myGLCD.setColor (255,0,0);
for (int i=160; i>15; i-=5)
{
myGLCD.drawLine(218, i, (i*1.44)-12, 15);
}
myGLCD.setColor (0,255,255);
for (int i=160; i>15; i-=5)
{
myGLCD.drawLine(1, i, 232-(i*1.44), 15);
}
myGLCD.setColor (0,255,255);
for (int i=15; i<160; i+=5)
{
myGLCD.drawLine(218, i, 231-(i*1.44), 160);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
// Draw some random circles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=22+random(176);
y=35+random(105);
r=random(20);
myGLCD.drawCircle(x, y, r);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
// Draw some random rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(216);
y=16+random(143);
x2=2+random(216);
y2=16+random(143);
myGLCD.drawRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
// Draw some random rounded rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(216);
y=16+random(143);
x2=2+random(216);
y2=16+random(143);
myGLCD.drawRoundRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(216);
y=16+random(143);
x2=2+random(216);
y2=16+random(143);
myGLCD.drawLine(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,218,160);
for (int i=0; i<10000; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
myGLCD.drawPixel(2+random(216), 16+random(143));
}
delay(2000);
myGLCD.fillScr(0, 0, 255);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRoundRect(40, 57, 179, 119);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("That's it!", CENTER, 62);
myGLCD.print("Restarting in a", CENTER, 88);
myGLCD.print("few seconds...", CENTER, 101);
myGLCD.setColor(0, 255, 0);
myGLCD.setBackColor(0, 0, 255);
myGLCD.print("Runtime: (msecs)", CENTER, 146);
myGLCD.printNumI(millis(), CENTER, 161);
delay (10000);
}