325 lines
6.8 KiB
C++
325 lines
6.8 KiB
C++
// UTFT_Demo_220x176_Serial
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// Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved
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// web: http://www.RinkyDinkElectronics.com/
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//
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// This program is a demo of how to use most of the functions
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// of the library with a supported display modules.
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//
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// This demo was made for serial modules with a screen resolution
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// of 220x176 pixels.
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//
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// This program requires the UTFT library.
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//
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#include <UTFT.h>
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// Declare which fonts we will be using
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extern uint8_t SmallFont[];
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// Usage: myGLCD(<model code>, SDA, SCL, CS, RST[, RS]);
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UTFT myGLCD(ITDB22SP,19,18,0,16); // Remember to change the model parameter to suit your display module!
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void setup()
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{
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randomSeed(analogRead(0));
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// Setup the LCD
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myGLCD.InitLCD();
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myGLCD.setFont(SmallFont);
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}
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void loop()
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{
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int buf[218];
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int x, x2;
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int y, y2;
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int r;
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// Clear the screen and draw the frame
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myGLCD.clrScr();
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRect(0, 0, 219, 13);
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myGLCD.setColor(64, 64, 64);
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myGLCD.fillRect(0, 162, 219, 175);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.print("** Universal TFT Library **", CENTER, 1);
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myGLCD.setBackColor(64, 64, 64);
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myGLCD.setColor(255,255,0);
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myGLCD.print("> Rinky-Dink Electronics <", CENTER, 163);
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myGLCD.setColor(0, 0, 255);
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myGLCD.drawRect(0, 14, 219, 161);
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// Draw crosshairs
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myGLCD.setColor(0, 0, 255);
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myGLCD.setBackColor(0, 0, 0);
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myGLCD.drawLine(109, 15, 109, 160);
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myGLCD.drawLine(1, 88, 218, 88);
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for (int i=9; i<210; i+=10)
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myGLCD.drawLine(i, 86, i, 90);
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for (int i=19; i<155; i+=10)
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myGLCD.drawLine(107, i, 111, i);
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// Draw sin-, cos- and tan-lines
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myGLCD.setColor(0,255,255);
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myGLCD.print("Sin", 5, 15);
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for (int i=1; i<218; i++)
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{
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myGLCD.drawPixel(i,88+(sin(((i*1.65)*3.14)/180)*70));
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}
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myGLCD.setColor(255,0,0);
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myGLCD.print("Cos", 5, 27);
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for (int i=1; i<218; i++)
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{
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myGLCD.drawPixel(i,88+(cos(((i*1.65)*3.14)/180)*70));
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}
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myGLCD.setColor(255,255,0);
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myGLCD.print("Tan", 5, 39);
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for (int i=1; i<218; i++)
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{
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myGLCD.drawPixel(i,88+(tan(((i*1.65)*3.14)/180)));
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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myGLCD.setColor(0, 0, 255);
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myGLCD.setBackColor(0, 0, 0);
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myGLCD.drawLine(109, 15, 109, 160);
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myGLCD.drawLine(1, 88, 218, 88);
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// Draw a moving sinewave
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x=1;
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for (int i=1; i<(218*20); i++)
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{
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x++;
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if (x==219)
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x=1;
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if (i>219)
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{
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if ((x==109)||(buf[x-1]==88))
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myGLCD.setColor(0,0,255);
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else
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myGLCD.setColor(0,0,0);
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myGLCD.drawPixel(x,buf[x-1]);
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}
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myGLCD.setColor(0,255,255);
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y=88+(sin(((i*1.6)*3.14)/180)*(65-(i / 100)));
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myGLCD.drawPixel(x,y);
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buf[x-1]=y;
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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// Draw some filled rectangles
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for (int i=1; i<6; i++)
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{
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switch (i)
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{
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case 1:
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myGLCD.setColor(255,0,255);
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break;
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case 2:
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myGLCD.setColor(255,0,0);
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break;
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case 3:
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myGLCD.setColor(0,255,0);
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break;
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case 4:
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myGLCD.setColor(0,0,255);
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break;
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case 5:
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myGLCD.setColor(255,255,0);
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break;
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}
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myGLCD.fillRect(44+(i*15), 23+(i*15), 88+(i*15), 63+(i*15));
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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// Draw some filled, rounded rectangles
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for (int i=1; i<6; i++)
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{
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switch (i)
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{
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case 1:
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myGLCD.setColor(255,0,255);
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break;
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case 2:
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myGLCD.setColor(255,0,0);
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break;
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case 3:
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myGLCD.setColor(0,255,0);
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break;
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case 4:
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myGLCD.setColor(0,0,255);
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break;
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case 5:
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myGLCD.setColor(255,255,0);
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break;
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}
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myGLCD.fillRoundRect(132-(i*15), 23+(i*15), 172-(i*15), 63+(i*15));
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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// Draw some filled circles
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for (int i=1; i<6; i++)
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{
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switch (i)
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{
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case 1:
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myGLCD.setColor(255,0,255);
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break;
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case 2:
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myGLCD.setColor(255,0,0);
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break;
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case 3:
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myGLCD.setColor(0,255,0);
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break;
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case 4:
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myGLCD.setColor(0,0,255);
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break;
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case 5:
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myGLCD.setColor(255,255,0);
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break;
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}
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myGLCD.fillCircle(64+(i*15),43+(i*15), 20);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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// Draw some lines in a pattern
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myGLCD.setColor (255,0,0);
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for (int i=15; i<160; i+=5)
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{
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myGLCD.drawLine(1, i, (i*1.44)-10, 160);
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}
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myGLCD.setColor (255,0,0);
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for (int i=160; i>15; i-=5)
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{
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myGLCD.drawLine(218, i, (i*1.44)-12, 15);
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}
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myGLCD.setColor (0,255,255);
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for (int i=160; i>15; i-=5)
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{
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myGLCD.drawLine(1, i, 232-(i*1.44), 15);
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}
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myGLCD.setColor (0,255,255);
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for (int i=15; i<160; i+=5)
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{
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myGLCD.drawLine(218, i, 231-(i*1.44), 160);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,161);
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// Draw some random circles
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=22+random(176);
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y=35+random(105);
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r=random(20);
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myGLCD.drawCircle(x, y, r);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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// Draw some random rectangles
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(216);
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y=16+random(143);
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x2=2+random(216);
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y2=16+random(143);
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myGLCD.drawRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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// Draw some random rounded rectangles
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(216);
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y=16+random(143);
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x2=2+random(216);
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y2=16+random(143);
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myGLCD.drawRoundRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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for (int i=0; i<100; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(216);
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y=16+random(143);
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x2=2+random(216);
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y2=16+random(143);
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myGLCD.drawLine(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,218,160);
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for (int i=0; i<10000; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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myGLCD.drawPixel(2+random(216), 16+random(143));
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}
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delay(2000);
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myGLCD.fillScr(0, 0, 255);
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRoundRect(40, 57, 179, 119);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.print("That's it!", CENTER, 62);
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myGLCD.print("Restarting in a", CENTER, 88);
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myGLCD.print("few seconds...", CENTER, 101);
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myGLCD.setColor(0, 255, 0);
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myGLCD.setBackColor(0, 0, 255);
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myGLCD.print("Runtime: (msecs)", CENTER, 146);
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myGLCD.printNumI(millis(), CENTER, 161);
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delay (10000);
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}
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