76 lines
1.5 KiB
Plaintext
76 lines
1.5 KiB
Plaintext
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/**
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* ControlP5 Pointer
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*
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* Default mouse actions use the Pointer class to trigger events.
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* you can manipulate the x and y fields of the Pointer class
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* for customizing input events for example when using a
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* different input than the mouse.
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* Here in this example the mouse coordiates are reveresed.
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*
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* by Andreas Schlegel, 2012
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* www.sojamo.de/libraries/controlp5
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*
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*/
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import controlP5.*;
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ControlP5 cp5;
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void setup() {
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size(400, 600);
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cp5 = new ControlP5(this);
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// disable outodraw because we want to draw our
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// custom cursor on to of controlP5
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cp5.setAutoDraw(false);
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cp5.addSlider("hello", 0, 100, 50, 40, 40, 100, 20);
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// enable the pointer (and disable the mouse as input)
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cp5.getPointer().enable();
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cp5.getPointer().set(width/2, height/2);
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}
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void draw() {
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background(cp5.get("hello").getValue());
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// first draw controlP5
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cp5.draw();
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// the draw our pointer
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cp5.getPointer().set(width - mouseX, height - mouseY);
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pushMatrix();
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translate(cp5.getPointer().getX(), cp5.getPointer().getY());
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stroke(255);
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line(-10,0,10,0);
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line(0,-10,0,10);
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popMatrix();
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println(cp5.isMouseOver());
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}
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void mousePressed() {
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cp5.getPointer().pressed();
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}
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void mouseReleased() {
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cp5.getPointer().released();
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}
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/*
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a list of all methods available for the Pointer Controller
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use ControlP5.printPublicMethodsFor(Pointer.class);
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to print the following list into the console.
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You can find further details about class Pointer in the javadoc.
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Format:
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ClassName : returnType methodName(parameter type)
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created: 2015/03/24 12:22:14
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*/
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