import geomerative.*; RShape grp; RPoint[][] pointPaths; float xmag, ymag, newYmag, newXmag = 0; float z = 0; boolean ignoringStyles = false; void setup(){ size(600, 600, P3D); // VERY IMPORTANT: Allways initialize the library before using it RG.init(this); RG.ignoreStyles(ignoringStyles); RG.setPolygonizer(RG.ADAPTATIVE); grp = RG.loadShape("bot1.svg"); grp.centerIn(g, 100, 1, 1); pointPaths = grp.getPointsInPaths(); } void draw(){ translate(width/2, height/2); newXmag = mouseX/float(width) * TWO_PI; newYmag = mouseY/float(height) * TWO_PI; float diff = xmag-newXmag; if (abs(diff) > 0.01) { xmag -= diff/4.0; } diff = ymag-newYmag; if (abs(diff) > 0.01) { ymag -= diff/4.0; } rotateX(-ymag); rotateY(-xmag); background(0); stroke(255); noFill(); z = 10 * sin( frameCount/50.0 * PI); for(int i = 0; i