/** * ControlP5 ControlP5graphics * * shows you how to render controlP5 instances into a PGraphics buffer. * */ import controlP5.*; ControlP5 c1 , c2; PGraphics panel1 , panel2; void setup() { size( 1024, 500 ,P3D ); /* create 2 buffers */ panel1 = createGraphics( 200 , height/2 ); panel2 = createGraphics( 200 , height/2 ); /* create the first instance of ControlP5 which will be rendered into panel1 */ c1 = new ControlP5( this ); c1.enableShortcuts(); c1.setBackground( color( 0 , 50 ) ); c1.addButton("hello").setSize(200,20).setPosition( 0 , 0 ); c1.addButton("world").setSize(200,100).setPosition( 0 , 70 ); c1.addSlider("slider").setSize(50,20).setPosition( 0 , 40 ); c1.setGraphics( panel1 , 0 , 0 ); /* create the second instance of ControlP5 which will be rendered into panel2 */ c2 = new ControlP5( this ); c2.enableShortcuts(); c2.setBackground( color( 0 , 50 ) ); c2.addButton("hello").setSize(200,20).setPosition( 0 , 0 ); c2.addButton("world").setSize(200,100).setPosition( 0 , 70 ); c2.addSlider("slider").setSize(50,20).setPosition( 0 , 40 ); c2.setGraphics( panel2 , 220 , 0 ); } void draw() { background( 100 , 0 , 0 ); /* to change location, un-comment line below */ // c1.setGraphics( panel1 , int(sin(frameCount*0.1) * 100) , 0 ); } void controlEvent( ControlEvent ce) { println(ce); }