420 lines
9.0 KiB
Java
420 lines
9.0 KiB
Java
/**
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Copyright 2004-2008 Ricard Marxer <email@ricardmarxer.com>
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This file is part of Geomerative.
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Geomerative is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Geomerative is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Geomerative. If not, see <http://www.gnu.org/licenses/>.
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*/
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package geomerative;
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/**
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* RPoint is a very simple interface for creating, holding and drawing 2D points.
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* @eexample RPoint
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* @usage Geometry
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* @related x
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* @related y
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*/
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public class RPoint
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{
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/**
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* The x coordinate of the point.
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* @eexample RPoint_x
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* @usage Geometry
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* @related y
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*/
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public float x;
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/**
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* The y coordinate of the point.
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* @eexample RPoint_y
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* @usage Geometry
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* @related x
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*/
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public float y;
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/**
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* Create a new point, given the coordinates.
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* @eexample RPoint_constructor
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* @usage Geometry
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* @param x the x coordinate of the new point
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* @param y the y coordinate of the new point
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* @related x
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* @related y
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*/
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public RPoint(float x,float y)
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{
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this.x = x;
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this.y = y;
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}
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public RPoint(double x, double y)
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{
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this.x = (float)x;
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this.y = (float)y;
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}
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/**
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* Create a new point at (0, 0).
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* @eexample RPoint_constructor
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* @usage Geometry
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* @related x
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* @related y
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*/
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public RPoint()
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{
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x = 0;
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y = 0;
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}
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/**
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* Copy a point.
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* @eexample RPoint_constructor
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* @usage Geometry
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* @param p the point we wish to make a copy of
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* @related x
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* @related y
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*/
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public RPoint(RPoint p)
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{
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this.x = p.x;
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this.y = p.y;
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}
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/**
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* @invisible
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*/
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float getX()
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{
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return this.x;
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}
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/**
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* @invisible
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*/
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float getY()
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{
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return this.y;
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}
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/**
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* @invisible
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*/
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void setLocation(float nx, float ny)
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{
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this.x = nx;
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this.y = ny;
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}
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/**
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* Use this to apply a transformation to the point.
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* @eexample RPoint_transform
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* @usage Geometry
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* @param m the transformation matrix to be applied
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* @related translate ( )
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* @related rotate ( )
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* @related scale ( )
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*/
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public void transform(RMatrix m)
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{
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float tempx = m.m00*x + m.m01*y + m.m02;
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float tempy = m.m10*x + m.m11*y + m.m12;
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x = tempx;
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y = tempy;
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}
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/**
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* Apply a translation to the point.
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* @eexample RPoint_translate
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* @usage Geometry
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* @param tx the coefficient of x translation
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* @param ty the coefficient of y translation
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* @related transform ( )
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* @related rotate ( )
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* @related scale ( )
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*/
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public void translate(float tx, float ty)
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{
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x += tx;
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y += ty;
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}
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/**
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* Apply a translation to the point.
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* @eexample RPoint_translate
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* @usage Geometry
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* @param t the translation vector to be applied
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* @related transform ( )
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* @related rotate ( )
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* @related scale ( )
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*/
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public void translate(RPoint t)
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{
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x += t.x;
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y += t.y;
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}
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/**
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* Apply a rotation to the point, given the angle and optionally the coordinates of the center of rotation.
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* @eexample RPoint_rotate
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* @usage Geometry
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* @param angle the angle of rotation to be applied
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* @param vx the x coordinate of the center of rotation
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* @param vy the y coordinate of the center of rotation
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* @related transform ( )
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* @related translate ( )
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* @related scale ( )
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*/
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public void rotate(float angle, float vx, float vy)
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{
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float c = (float)Math.cos(angle);
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float s = (float)Math.sin(angle);
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x -= vx;
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y -= vy;
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float tempx = x;
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float tempy = y;
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x = tempx*c - tempy*s;
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y = tempx*s + tempy*c;
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x += vx;
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y += vy;
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}
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public void rotate(float angle)
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{
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float c = (float)Math.cos(angle);
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float s = (float)Math.sin(angle);
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float tempx = x;
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float tempy = y;
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x = tempx*c - tempy*s;
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y = tempx*s + tempy*c;
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}
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/**
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* Apply a rotation to the point, given the angle and optionally the point of the center of rotation.
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* @eexample RPoint_rotate
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* @usage Geometry
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* @param angle the angle of rotation to be applied
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* @param v the position vector of the center of rotation
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* @related transform ( )
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* @related translate ( )
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* @related scale ( )
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*/
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public void rotate(float angle, RPoint v)
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{
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float c = (float)Math.cos(angle);
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float s = (float)Math.sin(angle);
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x -= v.x;
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y -= v.y;
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float tempx = x;
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float tempy = y;
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x = tempx*c - tempy*s;
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y = tempx*s + tempy*c;
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x += v.x;
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y += v.y;
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}
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/**
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* Apply a scaling to the point, given the scaling factors.
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* @eexample RPoint_scale
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* @usage Geometry
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* @param sx the scaling coefficient over the x axis
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* @param sy the scaling coefficient over the y axis
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* @related transform ( )
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* @related translate ( )
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* @related rotate ( )
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*/
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public void scale (float sx, float sy)
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{
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x *= sx;
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y *= sy;
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}
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/**
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* Apply a scaling to the point, given a scaling factor.
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* @eexample RPoint_scale
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* @usage Geometry
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* @param s the scaling coefficient for a uniform scaling
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* @related transform ( )
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* @related translate ( )
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* @related rotate ( )
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*/
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public void scale (float s)
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{
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x *= s;
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y *= s;
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}
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/**
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* Apply a scaling to the point, given a scaling vector.
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* @eexample RPoint_scale
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* @usage Geometry
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* @param s the scaling vector
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* @related transform ( )
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* @related translate ( )
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* @related rotate ( )
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*/
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public void scale (RPoint s)
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{
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x *= s.x;
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y *= s.y;
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}
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/**
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* Use this to normalize the point. This means that after applying, it's norm will be equal to 1.
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* @eexample RPoint_normalize
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* @usage Geometry
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* @related transform ( )
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* @related translate ( )
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* @related rotate ( )
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* @related scale ( )
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*/
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public void normalize ()
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{
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float norma = norm();
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if(norma!=0) scale(1/norma);
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}
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/**
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* Use this to subtract a vector from this point.
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* @eexample RPoint_sub
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* @usage Geometry
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* @param p the vector to substract
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* @related add ( )
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* @related mult ( )
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* @related cross ( )
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*/
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public void sub (RPoint p)
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{
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x -= p.x;
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y -= p.y;
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}
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/**
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* Use this to add a vector to this point.
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* @eexample RPoint_add
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* @usage Geometry
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* @param p the vector to add
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* @related sub ( )
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* @related mult ( )
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* @related cross ( )
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*/
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public void add (RPoint p)
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{
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x += p.x;
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y += p.y;
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}
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/**
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* Use this to multiply a vector to this point. This returns a float corresponding to the scalar product of both vectors.
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* @eexample RPoint_mult
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* @usage Geometry
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* @param p the vector to multiply
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* @return float, the result of the scalar product
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* @related add ( )
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* @related sub ( )
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* @related cross ( )
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*/
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public float mult (RPoint p)
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{
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return (x * p.x + y * p.y);
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}
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/**
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* Use this to perform a cross product of the point with another point. This returns a RPoint corresponding to the cross product of both vectors.
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* @eexample RPoint_cross
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* @usage Geometry
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* @param p the vector to perform the cross product with
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* @return RPoint, the resulting vector of the cross product
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* @related add ( )
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* @related sub ( )
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* @related mult ( )
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*/
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public RPoint cross (RPoint p)
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{
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return new RPoint(x * p.y - p.x * y, y * p.x - p.y * x);
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}
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/**
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* Use this to obtain the norm of the point.
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* @eexample RPoint_norm
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* @usage Geometry
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* @return float, the norm of the point
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* @related angle ( )
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*/
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public float norm ()
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{
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return (float)Math.sqrt(mult(this));
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}
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/**
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* Use this to obtain the square norm of the point.
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* @eexample RPoint_norm
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* @usage Geometry
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* @return float, the norm of the point
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* @related angle ( )
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*/
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public float sqrnorm ()
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{
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return (float)mult(this);
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}
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/**
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* Use this to obtain the angle between the vector and another vector
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* @eexample RPoint_angle
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* @usage Geometry
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* @param p the vector relative to which we want to evaluate the angle
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* @return float, the angle between the two vectors
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* @related norm ( )
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*/
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public float angle (RPoint p)
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{
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float normp = p.norm();
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float normthis = norm();
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return (float)Math.acos(mult(p)/(normp*normthis));
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}
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/**
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* Use this to obtain the distance between the vector and another vector
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* @eexample RPoint_dist
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* @usage Geometry
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* @param p the vector relative to which we want to evaluate the distance
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* @return float, the distance between the two vectors
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* @related norm ( )
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*/
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public float dist (RPoint p)
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{
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float dx = (p.x-this.x);
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float dy = (p.y-this.y);
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return (float)Math.sqrt(dx*dx + dy*dy);
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}
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public void print(){
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System.out.print("("+x+","+y+")\n");
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}
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}
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