149 lines
4.1 KiB
Plaintext
149 lines
4.1 KiB
Plaintext
/**
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* ControlP5 Controller on top of 3D
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* demonstrates how to use controlP5 controllers on top of a
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* OpenGL 3D scene.
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*
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* by Andreas Schlegel, 2011
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* www.sojamo.de/libraries/controlP5
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*
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*/
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import controlP5.*;
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import processing.opengl.*;
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ControlP5 cp5;
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ControlGroup messageBox;
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int messageBoxResult = -1;
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String messageBoxString = "";
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float t;
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void setup() {
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size(640,480,P3D);
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cp5 = new ControlP5(this);
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noStroke();
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createMessageBox();
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Button b = cp5.addButton("toggleBox",1,20,20,100,20);
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b.setLabel("Toggle Box");
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textFont(createFont("",30));
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}
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void draw() {
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hint(ENABLE_DEPTH_TEST);
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pushMatrix();
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if(messageBox.isVisible()) {
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background(128);
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} else {
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background(0);
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fill(255);
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text(messageBoxString,20,height-40);
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}
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translate(width/2,height/2,mouseX);
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rotateY(t+=0.1);
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fill(255);
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rect(-50,-50,100,100);
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popMatrix();
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hint(DISABLE_DEPTH_TEST);
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// in case yo uare using the camera or you have
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// changed the default camera setting, reset the camera
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// to default by uncommenting the following line.
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// camera();
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}
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void toggleBox(int theValue) {
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if(messageBox.isVisible()) {
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messageBox.hide();
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} else {
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messageBox.show();
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}
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}
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void createMessageBox() {
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// create a group to store the messageBox elements
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messageBox = cp5.addGroup("messageBox",width/2 - 150,100,300);
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messageBox.setBackgroundHeight(120);
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messageBox.setBackgroundColor(color(0,100));
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messageBox.hideBar();
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// add a TextLabel to the messageBox.
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Textlabel l = cp5.addTextlabel("messageBoxLabel","Some MessageBox text goes here.",20,20);
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l.moveTo(messageBox);
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// add a textfield-controller with named-id inputbox
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// this controller will be linked to function inputbox() below.
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Textfield f = cp5.addTextfield("inputbox",20,36,260,20);
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f.getCaptionLabel().setVisible(false);
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f.moveTo(messageBox);
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f.setColorForeground(color(20));
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f.setColorBackground(color(20));
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f.setColorActive(color(100));
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// add the OK button to the messageBox.
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// the name of the button corresponds to function buttonOK
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// below and will be triggered when pressing the button.
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Button b1 = cp5.addButton("buttonOK",0,65,80,80,24);
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b1.moveTo(messageBox);
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b1.setColorBackground(color(40));
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b1.setColorActive(color(20));
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// by default setValue would trigger function buttonOK,
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// therefore we disable the broadcasting before setting
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// the value and enable broadcasting again afterwards.
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// same applies to the cancel button below.
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b1.setBroadcast(false);
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b1.setValue(1);
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b1.setBroadcast(true);
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b1.setCaptionLabel("OK");
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// centering of a label needs to be done manually
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// with marginTop and marginLeft
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//b1.captionLabel().style().marginTop = -2;
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//b1.captionLabel().style().marginLeft = 26;
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// add the Cancel button to the messageBox.
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// the name of the button corresponds to function buttonCancel
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// below and will be triggered when pressing the button.
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Button b2 = cp5.addButton("buttonCancel",0,155,80,80,24);
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b2.moveTo(messageBox);
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b2.setBroadcast(false);
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b2.setValue(0);
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b2.setBroadcast(true);
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b2.setCaptionLabel("Cancel");
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b2.setColorBackground(color(40));
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b2.setColorActive(color(20));
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//b2.captionLabel().toUpperCase(false);
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// centering of a label needs to be done manually
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// with marginTop and marginLeft
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//b2.captionLabel().style().marginTop = -2;
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//b2.captionLabel().style().marginLeft = 16;
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}
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// function buttonOK will be triggered when pressing
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// the OK button of the messageBox.
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void buttonOK(int theValue) {
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println("a button event from button OK.");
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messageBoxString = ((Textfield)cp5.getController("inputbox")).getText();
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messageBoxResult = theValue;
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messageBox.hide();
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}
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// function buttonCancel will be triggered when pressing
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// the Cancel button of the messageBox.
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void buttonCancel(int theValue) {
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println("a button event from button Cancel.");
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messageBoxResult = theValue;
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messageBox.hide();
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}
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// inputbox is called whenever RETURN has been pressed
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// in textfield-controller inputbox
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void inputbox(String theString) {
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println("got something from the inputbox : "+theString);
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messageBoxString = theString;
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messageBox.hide();
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}
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