manage time
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@ -45,6 +45,7 @@ pub struct UciEngine<Fi: Read, Fo: Write> {
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game: Game,
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/// white (total, incr), black (total, incr)
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timer: [(Option<Duration>, Option<Duration>); 2],
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initial_timer: [(Option<Duration>, Option<Duration>); 2],
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/// white, black
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player: [Player; 2],
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}
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@ -78,6 +79,7 @@ impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
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initial: Board::default(),
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game: Game::new(),
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timer: [DEFAULT_TIME; 2],
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initial_timer: [DEFAULT_TIME; 2],
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player: [Player::Human { elo: None }; 2],
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}
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}
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@ -90,21 +92,23 @@ impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
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color,
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value: self.timer[color.to_index()].0,
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};
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self.timer[color.to_index()].0 = value
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self.timer[color.to_index()].0 = value;
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self.initial_timer[color.to_index()].0 = value;
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}
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GameOption::Increment { color, value } => {
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old_value = GameOption::Increment {
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color,
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value: self.timer[color.to_index()].1,
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};
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self.timer[color.to_index()].1 = value
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self.timer[color.to_index()].1 = value;
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self.initial_timer[color.to_index()].1 = value;
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}
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GameOption::Player { color, value } => {
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old_value = GameOption::Player {
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color,
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value: self.player[color.to_index()],
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};
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self.player[color.to_index()] = value
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self.player[color.to_index()] = value;
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}
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}
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@ -134,9 +138,14 @@ impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
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/// Set a new board internally and tell the engine
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pub fn new_game(&mut self) {
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self.initial = Board::default();
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self.timer = self.initial_timer;
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self.game = Game::new_with_board(self.initial);
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self.push(GuiCommand::Stop);
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self.push(GuiCommand::UciNewGame);
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self.push(GuiCommand::Position {
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position: Some(self.initial),
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moves: self.game.actions().to_vec(),
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});
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}
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/// Play a move
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@ -404,7 +413,7 @@ impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
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self.timer[index] =
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match self.timer[index] {
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(Some(base), None) => (Some(base - elapsed), None),
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(Some(base), Some(incr)) => (Some(base - elapsed + incr), Some(incr)),
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(Some(base), Some(incr)) if base >= elapsed => (Some(base - elapsed + incr), Some(incr)),
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_ => (None, None)
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};
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}
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