Add skeleton for options

This commit is contained in:
Baptiste Fouques 2023-01-26 17:21:00 +01:00
parent c0ce3b7bff
commit a46ff43db4
1 changed files with 44 additions and 1 deletions

View File

@ -5,6 +5,7 @@ pub mod uci_command;
use log::{info, warn};
use std::io::*;
use std::time::Duration;
use crate::uci_command::*;
use chess::{Game, Board, ChessMove};
@ -38,6 +39,26 @@ pub struct UciEngine<Fi: Read, Fo: Write> {
id: Id,
initial: Board,
game: Game,
/// white (total, incr), black (total, incr)
time: ((Option<Duration>, Option<Duration>), (Option<Duration>, Option<Duration>)),
/// white, black
player: (Player, Player)
}
pub enum UciOption {
Ponder{value: bool},
UCIElo{value: Option<u32>},
}
#[derive(Clone, Copy)]
pub enum Player{Human{elo: Option<u32>}, Machine{elo: Option<u32>}}
pub enum GameOption {
WhiteTotalTime{value: Option<Duration>},
BlackTotalTime{value: Option<Duration>},
WhiteIncrement{value: Option<Duration>},
BlackIncrement{value: Option<Duration>},
WhitePlayer{value: Player},
BlackPlayer{value: Player},
}
impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
@ -52,10 +73,32 @@ impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
id: Id::new(),
uciok: false,
initial: Board::default(),
game: Game::new()
game: Game::new(),
time: ((None, None), (None, None)),
player: (Player::Human{elo: None}, Player::Human{elo: None}),
}
}
pub fn game_option(&mut self, option: GameOption) -> GameOption {
let old_value: GameOption;
match option {
GameOption::WhiteTotalTime{value} => {old_value = GameOption::WhiteTotalTime { value: self.time.0.0 };
self.time.0.0 = value},
GameOption::BlackTotalTime{value} => {old_value = GameOption::BlackTotalTime { value: self.time.1.0 };
self.time.1.0 = value},
GameOption::WhiteIncrement{value} => {old_value = GameOption::WhiteIncrement { value: self.time.0.1 };
self.time.0.1 = value},
GameOption::BlackIncrement{value} => {old_value = GameOption::BlackIncrement { value: self.time.1.1 };
self.time.1.1 = value},
GameOption::WhitePlayer{value} => {old_value = GameOption::WhitePlayer { value: self.player.0 };
self.player.0 = value},
GameOption::BlackPlayer{value} => {old_value = GameOption::WhitePlayer { value: self.player.1 };
self.player.1 = value},
}
old_value
}
/// Launch uci engine initialisation
///
/// Retrieve data from uci engine (until uciok command from engine)