Move to workspaces
This commit is contained in:
parent
4cac2dc414
commit
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25
Cargo.toml
25
Cargo.toml
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@ -1,20 +1,7 @@
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[package]
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[workspace]
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name = "chess_uci"
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version = "0.1.0"
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edition = "2021"
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[lib]
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path="src/lib.rs"
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[[bin]]
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name="chess"
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path="src/main.rs"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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chess = "3.2.0"
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env_logger = "0.10.0"
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itertools = "0.10.5"
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log = "0.4.17"
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members = [
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"chess_uci",
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"chess_uci_demo"
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]
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exclude = []
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@ -0,0 +1,13 @@
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[package]
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name = "chess_uci"
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version = "0.1.0"
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edition = "2021"
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[lib]
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path="src/lib.rs"
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[dependencies]
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chess = "3.2.0"
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itertools = "0.10.5"
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log = "0.4.17"
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@ -9,6 +9,28 @@ use crate::uci_command::*;
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use chess::{Game, Board, ChessMove};
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use chess::{Game, Board, ChessMove};
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/// Structure used to manage a chess game with a uci engine.
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///
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/// It needs a in / out communication channel to read / push line by line uci commands
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///c
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/// ```rust
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/// use chess_uci::UciEngine;
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/// use std::process::{Command, Stdio};
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/// use std::io::BufReader;
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///
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/// let process = match Command::new("stockfish")
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/// .stdin(Stdio::piped())
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/// .stdout(Stdio::piped())
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/// .spawn() {
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/// Err(why) => panic!("couldn't spawn stockfish: {}", why),
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/// Ok(process) => process,
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/// };
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/// let (sf_in,sf_out) = (process.stdin.expect("Program stdin"), process.stdout.expect("Program stdout"));
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///
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/// let mut uci = UciEngine::new(BufReader::new(sf_out), sf_in);
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/// // .. uci.init(); ..
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/// uci.push_raw("quit\n");
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/// ```
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pub struct UciEngine<Fi: BufRead, Fo: Write> {
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pub struct UciEngine<Fi: BufRead, Fo: Write> {
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source: Fi,
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source: Fi,
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destination: Fo,
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destination: Fo,
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@ -19,6 +41,10 @@ pub struct UciEngine<Fi: BufRead, Fo: Write> {
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}
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}
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impl<Fi: BufRead, Fo: Write> UciEngine<Fi, Fo> {
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impl<Fi: BufRead, Fo: Write> UciEngine<Fi, Fo> {
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/// Create new game manager
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///
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/// Requires line by line input and output streams to communicate with uci engine
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pub fn new(source: Fi, destination: Fo) -> UciEngine<Fi, Fo> {
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pub fn new(source: Fi, destination: Fo) -> UciEngine<Fi, Fo> {
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UciEngine::<Fi, Fo>{
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UciEngine::<Fi, Fo>{
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source, destination,
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source, destination,
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@ -29,6 +55,9 @@ impl<Fi: BufRead, Fo: Write> UciEngine<Fi, Fo> {
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}
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}
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}
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}
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/// Launch uci engine initialisation
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///
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/// Retrieve data from uci engine (until uciok command from engine)
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pub fn init(&mut self){
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pub fn init(&mut self){
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self.push(GuiCommand::Uci);
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self.push(GuiCommand::Uci);
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}
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}
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}
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}
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/// Initialize a new game
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///
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/// Set a new board internally and tell the engine
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pub fn new_game(&mut self) {
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pub fn new_game(&mut self) {
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self.initial = Board::default();
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self.initial = Board::default();
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self.game = Game::new_with_board(self.initial);
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self.game = Game::new_with_board(self.initial);
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self.push(GuiCommand::UciNewGame);
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self.push(GuiCommand::UciNewGame);
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}
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}
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/// Play a move
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///
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/// Update internal game reference and tell the uci engine
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///
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/// ```rust
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/// use chess::ChessMove;
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/// use std::str::FromStr;
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/// use chess_uci::*;
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/// use std::io;
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///
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/// let mut uci = UciEngine::new(io::empty(), io::sink());
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///
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/// uci.make_move(ChessMove::from_str("e2e4").expect("error converting e2e4"));
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/// ```
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pub fn make_move(&mut self, chess_move: ChessMove) {
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pub fn make_move(&mut self, chess_move: ChessMove) {
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self.game.make_move(chess_move);
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self.game.make_move(chess_move);
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self.push(GuiCommand::Position { position: Some(self.initial), moves: self.game.actions().to_vec() })
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self.push(GuiCommand::Position { position: Some(self.initial), moves: self.game.actions().to_vec() })
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}
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}
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pub fn terminate(&mut self, reason: &str) {
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fn terminate(&mut self, reason: &str) {
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self.uciok = false;
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self.uciok = false;
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info!("UCI termination: {}", reason);
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info!("UCI termination: {}", reason);
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}
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}
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/// Provides the name of the uci engine
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pub fn name(&self) -> Option<String> {
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pub fn name(&self) -> Option<String> {
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self.id.name()
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self.id.name()
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}
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}
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/// Provides the author sof the uci engine
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pub fn author(&self) -> Option<String> {
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pub fn author(&self) -> Option<String> {
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self.id.author()
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self.id.author()
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}
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}
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pub fn update(&mut self, id: &Id){
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fn update(&mut self, id: &Id){
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if self.is_uciok() {warn!("Engine info should not be updated now (uciok)");}
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if self.is_uciok() {warn!("Engine info should not be updated now (uciok)");}
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self.id.update(id);
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self.id.update(id);
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}
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}
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pub fn update_from_str(&mut self, name: Option<&str>, author: Option<&str>){
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fn update_from_str(&mut self, name: Option<&str>, author: Option<&str>){
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if self.is_uciok() {warn!("Engine info should not be updated now (uciok)");}
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if self.is_uciok() {warn!("Engine info should not be updated now (uciok)");}
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self.id.update_from_str(name, author);
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self.id.update_from_str(name, author);
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}
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}
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pub fn uciok(&mut self){
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fn uciok(&mut self){
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self.uciok = true;
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self.uciok = true;
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}
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}
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/// Tell whether the uci engine has initialized
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pub fn is_uciok(&self) -> bool {
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pub fn is_uciok(&self) -> bool {
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self.uciok
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self.uciok
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}
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}
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/// Parse UCI commands
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/// Execute a uci command
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///
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///
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/// * id
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/// if `EngineCommand::Id`: update name or authorship of the engine
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/// * name *x*
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/// if `EngineCommand::UciOk`: end engine initialization phase
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///
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/// this must be sent after receiving the "uci" command to identify the engine,
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/// e.g. "id name Shredder X.Y\n"
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/// * author *x*
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///
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/// this must be sent after receiving the "uci" command to identify the engine,
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/// e.g. "id author Stefan MK\n"
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///
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/// ```rust
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/// use chess_uci::*;
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/// use std::io;
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/// let mut engine = UciEngine::new(io::empty(), io::sink());
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///
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/// engine.exec("id name Baptiste");
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/// assert_eq!(engine.name().expect(""), "Baptiste");
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///
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/// engine.exec("id author Monique Jouve");
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/// assert_eq!(engine.author().expect(""), "Monique Jouve");
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///
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/// ```
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///
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/// * uciok
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///
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/// Must be sent after the id and optional options to tell the GUI that the engine
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/// has sent all infos and is ready in uci mode.
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///
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/// ```rust
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/// use chess_uci::*;
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/// use std::io;
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/// let mut engine = UciEngine::new(io::empty(), io::sink());
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/// assert_eq!(engine.is_uciok(), false);
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///
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/// assert_eq!(engine.is_uciok(), false);
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///
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/// engine.exec(" uciok");
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/// assert_eq!(engine.is_uciok(), true);
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/// ```
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pub fn exec(&mut self, command: &str){
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pub fn exec(&mut self, command: &str){
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match parse (&mut command.to_string()) {
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match parse (&mut command.to_string()) {
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Ok(EngineCommand::Id{id}) => self.update(&id),
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Ok(EngineCommand::Id{id}) => self.update(&id),
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}
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}
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}
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}
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/// Retrieve a line from the uci engine input stream and parse it
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pub fn pull(&mut self) {
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pub fn pull(&mut self) {
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let mut command = String::new();
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let mut command = String::new();
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match self.source.read_line(&mut command) {
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match self.source.read_line(&mut command) {
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}
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}
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}
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}
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/// Read a line from the uci engine input stream (do not parse)
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pub fn pull_raw(&mut self) -> Option<String> {
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pub fn pull_raw(&mut self) -> Option<String> {
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let mut data = String::new();
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let mut data = String::new();
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match self.source.read_line(&mut data) {
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match self.source.read_line(&mut data) {
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}
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}
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}
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}
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pub fn push(&mut self, command: GuiCommand) {
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/// Push a Uci Gui command to the engine
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fn push(&mut self, command: GuiCommand) {
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let command_str = command.to_string();
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let command_str = command.to_string();
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match self.destination.write(&command_str.as_bytes()){
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match self.destination.write(&command_str.as_bytes()){
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Ok(n) if n == command_str.len() => info!("→ gui: {command_str}"),
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Ok(n) if n == command_str.len() => info!("→ gui: {command_str}"),
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}
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}
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}
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}
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/// Push string (not a game manager integrated command) to the Uci engine output stream
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pub fn push_raw(&mut self, data: &str){
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pub fn push_raw(&mut self, data: &str){
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match self.destination.write(data.as_bytes()) {
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match self.destination.write(data.as_bytes()) {
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Ok(n) if n == data.len() => info!("↝ raw: {data}"),
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Ok(n) if n == data.len() => info!("↝ raw: {data}"),
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}
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}
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}
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}
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}
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}
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// LocalWords: uci
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[package]
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name = "chess_uci_demo"
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version = "0.1.0"
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[[bin]]
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name="chess"
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path="src/main.rs"
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[dependencies]
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chess = "3.2.0"
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chess_uci = { version = "0.1.0", path = "../chess_uci" }
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env_logger = "0.10.0"
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extern crate chess;
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extern crate chess_uci;
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extern crate chess_uci;
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use chess::ChessMove;
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use chess::ChessMove;
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