This is designed to work with a server that follows this:
struct sockaddr_un addr = {
.sun_family = AF_UNIX,
.sun_path = "/var/run/wireguard/wguserspace0.sock"
};
int fd, ret;
ssize_t len;
socklen_t socklen;
struct wgdevice *device;
fd = socket(AF_UNIX, SOCK_DGRAM, 0);
if (fd < 0)
exit(1);
if (bind(fd, (struct sockaddr *)&addr, sizeof(addr)) < 0)
exit(1);
for (;;) {
/* First we look at how big the next message is, so we know how much to
* allocate. Note on BSD you can instead use ioctl(fd, FIONREAD, &len). */
len = recv(fd, NULL, 0, MSG_PEEK | MSG_TRUNC);
if (len < 0) {
handle_error();
continue;
}
/* Next we allocate a buffer for the received data. */
device = NULL;
if (len) {
device = malloc(len);
if (!device) {
handle_error();
continue;
}
}
/* Finally we receive the data, storing too the return address. */
socklen = sizeof(addr);
len = recvfrom(fd, device, len, 0, (struct sockaddr *)&addr, (socklen_t *)&socklen);
if (len < 0) {
handle_error();
free(device);
continue;
}
if (!len) { /* If len is zero, it's a "get" request, so we send our device back. */
device = get_current_wireguard_device(&len);
sendto(fd, device, len, 0, (struct sockaddr *)&addr, socklen);
} else { /* Otherwise, we just received a wgdevice, so we should "set" and send back the return status. */
ret = set_current_wireguard_device(device);
sendto(fd, &ret, sizeof(ret), 0, (struct sockaddr *)&addr, socklen);
free(device);
}
}
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
We don't want people packaging these or even using these scripts, which
are only useful for limited development circumstances, so get rid of
them. More widespread development testing techniques still exist in
src/debug.mk and src/netns.sh
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>