351 lines
9.1 KiB
Plaintext
351 lines
9.1 KiB
Plaintext
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// UTouch_Calibration (C)2012 Henning Karlsen
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// web: http://www.henningkarlsen.com/electronics
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//
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// This program can be used to calibrate the touchscreen
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// of the display modules.
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// This program requires the UTFT library and a touch
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// screen module that is compatible with UTFT.
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//
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// It is assumed that the display module is connected to an
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// appropriate shield or that you know how to change the pin
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// numbers in the setup.
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//
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// Instructions will be given on the display.
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//
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#include <UTFT.h>
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#include <UTouch.h>
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// Define the orientation of the touch screen. Further
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// information can be found in the instructions.
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#define TOUCH_ORIENTATION PORTRAIT
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// Declare which fonts we will be using
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extern uint8_t SmallFont[];
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// Uncomment the next two lines for the Arduino 2009/UNO
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//UTFT myGLCD(ITDB24D,19,18,17,16); // Remember to change the model parameter to suit your display module!
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//UTouch myTouch(15,10,14,9,8);
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// Uncomment the next two lines for the Arduino Mega
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UTFT myGLCD(ITDB32S,38,39,40,41); // Remember to change the model parameter to suit your display module!
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UTouch myTouch(6,5,4,3,2);
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// ************************************
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// DO NOT EDIT ANYTHING BELOW THIS LINE
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// ************************************
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uint32_t cx, cy;
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uint32_t rx[10], ry[10];
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uint32_t clx, crx, cty, cby;
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float px, py;
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int dispx, dispy, text_y_center;
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uint32_t calx, caly, cals;
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char buf[13];
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void setup()
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{
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myGLCD.InitLCD();
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myGLCD.clrScr();
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myGLCD.setFont(SmallFont);
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myTouch.InitTouch(TOUCH_ORIENTATION);
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myTouch.setPrecision(PREC_LOW);
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dispx=myGLCD.getDisplayXSize();
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dispy=myGLCD.getDisplayYSize();
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text_y_center=(dispy/2)-6;
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}
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void drawCrossHair(int x, int y)
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{
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myGLCD.drawRect(x-10, y-10, x+10, y+10);
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myGLCD.drawLine(x-5, y, x+5, y);
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myGLCD.drawLine(x, y-5, x, y+5);
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}
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void readCoordinates()
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{
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int iter = 2000;
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int cnt = 0;
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uint32_t tx=0;
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uint32_t ty=0;
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boolean OK = false;
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while (OK == false)
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{
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myGLCD.setColor(255, 255, 255);
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myGLCD.print("* PRESS *", CENTER, text_y_center);
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while (myTouch.dataAvailable() == false) {}
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myGLCD.print("* HOLD! *", CENTER, text_y_center);
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while ((myTouch.dataAvailable() == true) && (cnt<iter))
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{
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myTouch.read();
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if (!((myTouch.TP_X==65535) || (myTouch.TP_Y==65535)))
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{
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tx += myTouch.TP_X;
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ty += myTouch.TP_Y;
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cnt++;
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}
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}
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if (cnt>=iter)
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{
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OK = true;
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}
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else
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{
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tx = 0;
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ty = 0;
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cnt = 0;
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}
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}
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cx = tx / iter;
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cy = ty / iter;
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}
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void calibrate(int x, int y, int i)
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{
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myGLCD.setColor(255, 255, 255);
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drawCrossHair(x,y);
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myGLCD.setBackColor(255, 0, 0);
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readCoordinates();
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myGLCD.setColor(255, 255, 255);
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myGLCD.print("* RELEASE *", CENTER, text_y_center);
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myGLCD.setColor(80, 80, 80);
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drawCrossHair(x,y);
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rx[i]=cx;
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ry[i]=cy;
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while (myTouch.dataAvailable() == true)
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{
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myTouch.read();
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}
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}
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void waitForTouch()
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{
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while (myTouch.dataAvailable() == true)
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{
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myTouch.read();
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}
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while (myTouch.dataAvailable() == false) {}
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while (myTouch.dataAvailable() == true)
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{
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myTouch.read();
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}
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}
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void toHex(uint32_t num)
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{
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buf[0] = '0';
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buf[1] = 'x';
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buf[10] = 'U';
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buf[11] = 'L';
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buf[12] = 0;
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for (int zz=9; zz>1; zz--)
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{
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if ((num & 0xF) > 9)
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buf[zz] = (num & 0xF) + 55;
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else
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buf[zz] = (num & 0xF) + 48;
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num=num>>4;
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}
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}
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void startup()
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{
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRect(0, 0, dispx-1, 13);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.drawLine(0, 14, dispx-1, 14);
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myGLCD.print("UTouch Calibration", CENTER, 1);
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myGLCD.setBackColor(0, 0, 0);
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if (dispx==220)
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{
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myGLCD.print("Use a stylus or something", LEFT, 30);
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myGLCD.print("similar to touch as close", LEFT, 42);
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myGLCD.print("to the center of the", LEFT, 54);
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myGLCD.print("highlighted crosshair as", LEFT, 66);
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myGLCD.print("possible. Keep as still as", LEFT, 78);
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myGLCD.print("possible and keep holding", LEFT, 90);
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myGLCD.print("until the highlight is", LEFT, 102);
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myGLCD.print("removed. Repeat for all", LEFT, 114);
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myGLCD.print("crosshairs in sequence.", LEFT, 126);
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myGLCD.print("Touch screen to continue", CENTER, 162);
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}
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else
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{
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myGLCD.print("INSTRUCTIONS", CENTER, 30);
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myGLCD.print("Use a stylus or something similar to", LEFT, 50);
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myGLCD.print("touch as close to the center of the", LEFT, 62);
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myGLCD.print("highlighted crosshair as possible. Keep", LEFT, 74);
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myGLCD.print("as still as possible and keep holding", LEFT, 86);
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myGLCD.print("until the highlight is removed. Repeat", LEFT, 98);
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myGLCD.print("for all crosshairs in sequence.", LEFT, 110);
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myGLCD.print("Further instructions will be displayed", LEFT, 134);
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myGLCD.print("when the calibration is complete.", LEFT, 146);
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myGLCD.print("Do NOT use your finger as a calibration", LEFT, 170);
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myGLCD.print("stylus or the result WILL BE imprecise.", LEFT, 182);
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myGLCD.print("Touch screen to continue", CENTER, 226);
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}
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waitForTouch();
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myGLCD.clrScr();
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}
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void done()
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{
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myGLCD.clrScr();
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRect(0, 0, dispx-1, 13);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.drawLine(0, 14, dispx-1, 14);
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myGLCD.print("UTouch Calibration", CENTER, 1);
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myGLCD.setBackColor(0, 0, 0);
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if (dispx==220)
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{
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myGLCD.print("To use the new calibration", LEFT, 30);
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myGLCD.print("settings you must edit the", LEFT, 42);
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myGLCD.setColor(160, 160, 255);
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myGLCD.print("UTouchCD.h", LEFT, 54);
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myGLCD.setColor(255, 255, 255);
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myGLCD.print("file and change", 88, 54);
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myGLCD.print("the following values. The", LEFT, 66);
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myGLCD.print("values are located right", LEFT, 78);
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myGLCD.print("below the opening comment.", LEFT, 90);
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myGLCD.print("CAL_X", LEFT, 110);
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myGLCD.print("CAL_Y", LEFT, 122);
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myGLCD.print("CAL_S", LEFT, 134);
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toHex(calx);
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myGLCD.print(buf, 75, 110);
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toHex(caly);
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myGLCD.print(buf, 75, 122);
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toHex(cals);
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myGLCD.print(buf, 75, 134);
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}
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else
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{
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myGLCD.print("CALIBRATION COMPLETE", CENTER, 30);
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myGLCD.print("To use the new calibration", LEFT, 50);
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myGLCD.print("settings you must edit the", LEFT, 62);
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myGLCD.setColor(160, 160, 255);
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myGLCD.print("UTouchCD.h", LEFT, 74);
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myGLCD.setColor(255, 255, 255);
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myGLCD.print("file and change", 88, 74);
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myGLCD.print("the following values.", LEFT, 86);
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myGLCD.print("The values are located right", LEFT, 98);
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myGLCD.print("below the opening comment in", LEFT, 110);
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myGLCD.print("the file.", LEFT, 122);
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myGLCD.print("CAL_X", LEFT, 150);
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myGLCD.print("CAL_Y", LEFT, 162);
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myGLCD.print("CAL_S", LEFT, 174);
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toHex(calx);
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myGLCD.print(buf, 75, 150);
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toHex(caly);
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myGLCD.print(buf, 75, 162);
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toHex(cals);
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myGLCD.print(buf, 75, 174);
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}
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}
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void loop()
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{
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startup();
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myGLCD.setColor(80, 80, 80);
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drawCrossHair(dispx-11, 10);
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drawCrossHair(dispx/2, 10);
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drawCrossHair(10, 10);
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drawCrossHair(dispx-11, dispy/2);
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drawCrossHair(10, dispy/2);
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drawCrossHair(dispx-11, dispy-11);
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drawCrossHair(dispx/2, dispy-11);
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drawCrossHair(10, dispy-11);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.print("***********", CENTER, text_y_center-12);
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myGLCD.print("***********", CENTER, text_y_center+12);
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calibrate(10, 10, 0);
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calibrate(10, dispy/2, 1);
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calibrate(10, dispy-11, 2);
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calibrate(dispx/2, 10, 3);
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calibrate(dispx/2, dispy-11, 4);
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calibrate(dispx-11, 10, 5);
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calibrate(dispx-11, dispy/2, 6);
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calibrate(dispx-11, dispy-11, 7);
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if (TOUCH_ORIENTATION == LANDSCAPE)
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cals=(long(dispx-1)<<12)+(dispy-1);
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else
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cals=(long(dispy-1)<<12)+(dispx-1);
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if (TOUCH_ORIENTATION == PORTRAIT)
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px = abs(((float(rx[2]+rx[4]+rx[7])/3)-(float(rx[0]+rx[3]+rx[5])/3))/(dispy-20)); // PORTRAIT
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else
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px = abs(((float(rx[5]+rx[6]+rx[7])/3)-(float(rx[0]+rx[1]+rx[2])/3))/(dispy-20)); // LANDSCAPE
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if (TOUCH_ORIENTATION == PORTRAIT)
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{
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clx = (((rx[0]+rx[3]+rx[5])/3)); // PORTRAIT
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crx = (((rx[2]+rx[4]+rx[7])/3)); // PORTRAIT
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}
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else
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{
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clx = (((rx[0]+rx[1]+rx[2])/3)); // LANDSCAPE
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crx = (((rx[5]+rx[6]+rx[7])/3)); // LANDSCAPE
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}
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if (clx<crx)
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{
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clx = clx - (px*10);
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crx = crx + (px*10);
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}
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else
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{
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clx = clx + (px*10);
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crx = crx - (px*10);
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}
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if (TOUCH_ORIENTATION == PORTRAIT)
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py = abs(((float(ry[5]+ry[6]+ry[7])/3)-(float(ry[0]+ry[1]+ry[2])/3))/(dispx-20)); // PORTRAIT
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else
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py = abs(((float(ry[0]+ry[3]+ry[5])/3)-(float(ry[2]+ry[4]+ry[7])/3))/(dispx-20)); // LANDSCAPE
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if (TOUCH_ORIENTATION == PORTRAIT)
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{
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cty = (((ry[5]+ry[6]+ry[7])/3)); // PORTRAIT
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cby = (((ry[0]+ry[1]+ry[2])/3)); // PORTRAIT
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}
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else
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{
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cty = (((ry[0]+ry[3]+ry[5])/3)); // LANDSCAPE
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cby = (((ry[2]+ry[4]+ry[7])/3)); // LANDSCAPE
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}
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if (cty<cby)
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{
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cty = cty - (py*10);
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cby = cby + (py*10);
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}
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else
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{
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cty = cty + (py*10);
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cby = cby - (py*10);
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}
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calx = (long(clx)<<14) + long(crx);
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caly = (long(cty)<<14) + long(cby);
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if (TOUCH_ORIENTATION == LANDSCAPE)
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cals = cals + (1L<<31);
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done();
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while(true) {}
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}
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