polargraph_arduino/libraries/UTFT/examples/Arduino (AVR)/UTFT_Demo_128x128_Serial/UTFT_Demo_128x128_Serial.ino

337 lines
7.0 KiB
C++

// UTFT_Demo_128x128_Serial
// Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved
// web: http://www.RinkyDinkElectronics.com/
//
// This program is a demo of how to use most of the functions
// of the library with a supported display modules.
//
// This demo was made to work on the 128x128 modules.
// Any other size displays may cause strange behaviour.
//
// This program requires the UTFT library.
//
#include <UTFT.h>
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Declare an instance of the class
UTFT myGLCD(LPH9135,6,5,2,3,4); // Remember to change the model parameter to suit your display module!
void setup()
{
randomSeed(analogRead(0));
// Setup the LCD
myGLCD.InitLCD(PORTRAIT);
myGLCD.setFont(SmallFont);
}
void loop()
{
byte buf[126];
int x, x2;
int y, y2;
int r;
// Clear the screen and draw the frame
myGLCD.clrScr();
myGLCD.setContrast(64);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect(0,0,127,12);
myGLCD.setColor(64, 64, 64);
myGLCD.fillRect(0,117,127,127);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255,0,0);
myGLCD.print("Universal TFT", CENTER, 0);
myGLCD.setBackColor(64,64,64);
myGLCD.setColor(255,255,0);
myGLCD.print("H.Karlsen", LEFT, 116);
myGLCD.print("(C)2015", RIGHT, 116);
myGLCD.setColor(0,255,0);
myGLCD.drawRect(0,13,127,116);
// Draw crosshairs
myGLCD.setColor(0,0,255);
myGLCD.drawLine(63,14,63,115);
myGLCD.drawLine(1,63,126,63);
for (int i=3; i<128; i+=10)
myGLCD.drawLine(i, 61, i, 65);
for (int i=14; i<118; i+=10)
myGLCD.drawLine(61, i, 65, i);
// Draw sin-, cos- and tan-lines
myGLCD.setColor(0,255,255);
myGLCD.setBackColor(0,0,0);
myGLCD.print("Sin", 2, 14);
for (int i=1; i<126; i++)
{
myGLCD.drawPixel(i,63+(sin(((i*2.85)*3.14)/180)*45));
}
myGLCD.setColor(255,0,0);
myGLCD.print("Cos", 2, 26);
for (int i=1; i<126; i++)
{
myGLCD.drawPixel(i,63+(cos(((i*2.85)*3.14)/180)*45));
}
myGLCD.setColor(255,255,0);
myGLCD.print("Tan", 2, 38);
for (int i=1; i<126; i++)
{
myGLCD.drawPixel(i,63+(tan(((i*2.85)*3.14)/180)));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
myGLCD.setColor(0,0,255);
myGLCD.drawLine(63,14,63,115);
myGLCD.drawLine(1,63,126,63);
// Draw a moving sinewave
x=1;
for (int i=1; i<3654; i++)
{
x++;
if (x==127)
x=1;
if (i>127)
{
if ((x==63)||(buf[x-1]==63))
myGLCD.setColor(0,0,255);
else
myGLCD.setColor(0,0,0);
myGLCD.drawPixel(x,buf[x-1]);
}
myGLCD.setColor(0,255,255);
y=63+(sin(((i*1.3)*3.14)/180)*45);
myGLCD.drawPixel(x,y);
buf[x-1]=y;
// delay(3);
}
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some filled rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRect(10+(i*10),10+(i*10), 60+(i*10), 60+(i*10));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some filled, rounded rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRoundRect(70-(i*10),10+(i*10), 120-(i*10), 60+(i*10));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some filled circles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillCircle(30+(i*10),35+(i*10), 25);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some lines in a pattern
myGLCD.setColor (255,0,0);
for (int i=11; i<115; i+=3)
{
myGLCD.drawLine(1, i, i-10, 115);
}
myGLCD.setColor (255,0,0);
for (int i=112; i>14; i-=3)
{
myGLCD.drawLine(126, i, i+14, 14);
}
myGLCD.setColor (0,255,255);
for (int i=115; i>14; i-=3)
{
myGLCD.drawLine(1, i, 116-i, 14);
}
myGLCD.setColor (0,255,255);
for (int i=14; i<115; i+=3)
{
myGLCD.drawLine(126, i, 140-i, 115);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random circles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=22+random(85);
y=35+random(59);
r=random(20);
myGLCD.drawCircle(x, y, r);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(124);
y=15+random(101);
x2=2+random(124);
y2=15+random(101);
myGLCD.drawRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random rounded rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(124);
y=15+random(101);
x2=2+random(124);
y2=15+random(101);
myGLCD.drawRoundRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random lines
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(124);
y=15+random(101);
x2=2+random(124);
y2=15+random(101);
myGLCD.drawLine(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,14,126,115);
// Draw some random pixels
for (int i=0; i<5000; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
myGLCD.drawPixel(2+random(124), 15+random(101));
}
delay (2000);
// Set up the "Finished"-screen
myGLCD.setContrast(0);
myGLCD.fillScr(0,0,255);
myGLCD.setColor(255,0,0);
myGLCD.fillRoundRect(2, 40, 125, 88);
myGLCD.setColor(255,255,255);
myGLCD.setBackColor(255,0,0);
myGLCD.print("That's it!", CENTER, 46);
myGLCD.print("Restarting in a", CENTER, 66);
myGLCD.print("few seconds...", CENTER, 76);
myGLCD.setColor(0,0,0);
myGLCD.setBackColor(0,0,255);
myGLCD.print("Runtime: (msecs)", CENTER, 108);
myGLCD.printNumI(millis(), CENTER, 118);
myGLCD.setContrast(64);
delay (10000);
// Fade screen to black
for (int i=64; i>0; i--)
{
myGLCD.setContrast(i);
delay(100);
}
}