chess_uci/chess_uci/src/lib.rs

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Rust
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#![allow(dead_code)]
/// Manage UCI messages and link into chess component
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pub mod uci_command;
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use log::{info, warn};
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use std::io::*;
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use std::time::Duration;
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use std::result::Result;
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use crate::uci_command::*;
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use chess::{Game, Board, ChessMove};
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const DEFAULT_TIME: (Option<Duration>, Option<Duration>) = (Some(Duration::from_secs(120 * 60)), None);
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/// Structure used to manage a chess game with a uci engine.
///
/// It needs a in / out communication channel to read / push line by line uci commands
///c
/// ```rust
/// use chess_uci::UciEngine;
/// use std::process::{Command, Stdio};
/// use std::io::BufReader;
///
/// let process = match Command::new("stockfish")
/// .stdin(Stdio::piped())
/// .stdout(Stdio::piped())
/// .spawn() {
/// Err(why) => panic!("couldn't spawn stockfish: {}", why),
/// Ok(process) => process,
/// };
/// let (sf_in,sf_out) = (process.stdin.expect("Program stdin"), process.stdout.expect("Program stdout"));
///
/// let mut uci = UciEngine::new(BufReader::new(sf_out), sf_in);
/// // .. uci.init(); ..
/// uci.push_raw("quit\n");
/// ```
pub struct UciEngine<Fi: Read, Fo: Write> {
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source: Option<BufReader<Fi>>,
destination: Option<Fo>,
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uciok: bool,
id: Id,
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initial: Board,
game: Game,
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/// white (total, incr), black (total, incr)
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time: [(Option<Duration>, Option<Duration>); 2],
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/// white, black
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player: [Player; 2],
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}
pub enum UciOption {
Ponder{value: bool},
UCIElo{value: Option<u32>},
}
#[derive(Clone, Copy)]
pub enum Player{Human{elo: Option<u32>}, Machine{elo: Option<u32>}}
pub enum GameOption {
WhiteTotalTime{value: Option<Duration>},
BlackTotalTime{value: Option<Duration>},
WhiteIncrement{value: Option<Duration>},
BlackIncrement{value: Option<Duration>},
WhitePlayer{value: Player},
BlackPlayer{value: Player},
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}
impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
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/// Create new game manager
///
/// Requires line by line input and output streams to communicate with uci engine
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pub fn new(source: Option<Fi>, destination: Option<Fo>) -> UciEngine<Fi, Fo> {
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UciEngine::<Fi, Fo>{
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source: if let Some(source) = source {Some(BufReader::new(source))} else {None},
destination,
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id: Id::new(),
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uciok: false,
initial: Board::default(),
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game: Game::new(),
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time: [DEFAULT_TIME; 2],
player: [Player::Human{elo: None}; 2],
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}
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}
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pub fn game_option(&mut self, option: GameOption) -> GameOption {
let old_value: GameOption;
match option {
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GameOption::WhiteTotalTime{value} => {old_value = GameOption::WhiteTotalTime { value: self.time[Color::White.to_index()].0 };
self.time[Color::White.to_index()].0 = value},
GameOption::BlackTotalTime{value} => {old_value = GameOption::BlackTotalTime { value: self.time[Color::Black.to_index()].0 };
self.time[Color::Black.to_index()].0 = value},
GameOption::WhiteIncrement{value} => {old_value = GameOption::WhiteIncrement { value: self.time[Color::White.to_index()].1 };
self.time[Color::White.to_index()].1 = value},
GameOption::BlackIncrement{value} => {old_value = GameOption::BlackIncrement { value: self.time[Color::Black.to_index()].1 };
self.time[Color::Black.to_index()].1 = value},
GameOption::WhitePlayer{value} => {old_value = GameOption::WhitePlayer { value: self.player[Color::White.to_index()] };
self.player[Color::White.to_index()] = value},
GameOption::BlackPlayer{value} => {old_value = GameOption::WhitePlayer { value: self.player[Color::Black.to_index()] };
self.player[Color::Black.to_index()] = value},
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}
old_value
}
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/// Launch uci engine initialisation
///
/// Retrieve data from uci engine (until uciok command from engine)
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pub fn init(&mut self){
self.push(GuiCommand::Uci);
// Consume commands until uciok messages
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if self.source.is_some() {
while !self.uciok {
self.pull();
}
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}
}
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/// Initialize a new game
///
/// Set a new board internally and tell the engine
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pub fn new_game(&mut self) {
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self.initial = Board::default();
self.game = Game::new_with_board(self.initial);
self.push(GuiCommand::UciNewGame);
}
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/// Play a move
///
/// Update internal game reference and tell the uci engine
///
/// ```rust
/// use chess::ChessMove;
/// use std::str::FromStr;
/// use chess_uci::*;
/// use std::io;
///
/// let mut uci = UciEngine::new(io::empty(), io::sink());
///
/// uci.make_move(ChessMove::from_str("e2e4").expect("error converting e2e4"));
/// ```
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pub fn make_move(&mut self, chess_move: ChessMove) -> bool {
if self.game.make_move(chess_move) {
self.push(GuiCommand::Position { position: Some(self.initial), moves: self.game.actions().to_vec() });
true
} else {
false
}
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}
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fn terminate(&mut self, reason: &str) {
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self.uciok = false;
info!("UCI termination: {}", reason);
}
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/// Provides the name of the uci engine
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pub fn name(&self) -> Option<String> {
self.id.name()
}
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/// Provides the author sof the uci engine
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pub fn author(&self) -> Option<String> {
self.id.author()
}
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fn update(&mut self, id: &Id){
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if self.is_uciok() {warn!("Engine info should not be updated now (uciok)");}
self.id.update(id);
}
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fn update_from_str(&mut self, name: Option<&str>, author: Option<&str>){
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if self.is_uciok() {warn!("Engine info should not be updated now (uciok)");}
self.id.update_from_str(name, author);
}
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/// Execute a uci command
///
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/// if `EngineCommand::Id`: update name or authorship of the engine
/// if `EngineCommand::UciOk`: end engine initialization phase
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pub fn exec(&mut self, command: &str) -> Result<EngineCommand, &'static str> {
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let uci_command = parse (&mut command.to_string());
match uci_command.clone() {
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Ok(EngineCommand::Id{id}) => self.update(&id),
Ok(EngineCommand::UciOk) => self.uciok(),
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Ok(EngineCommand::Opt { options: _ }) => {},
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Ok(_) => {unimplemented!("command not implemented")},
Err(_) => warn!("Not a command"),
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};
uci_command
}
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/// Retrieve a line from the uci engine input stream and parse it
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pub fn pull(&mut self) -> Option<EngineCommand> {
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if let Some(source) = &mut self.source {
let mut command = String::new();
match source.read_line(&mut command) {
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Ok(0) => {self.terminate("Chess engine closed connection."); None},
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Ok(_) => {
info!("← {}", command);
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self.exec(&command).ok()
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},
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Err(reason) => {warn!("Unable to read from engine: {reason}"); None},
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}
} else {
info!("❌ No connected uci engine");
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None
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}
}
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/// Read a line from the uci engine input stream (do not parse)
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pub fn pull_raw(&mut self) -> Option<String> {
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if let Some(source) = &mut self.source {
let mut data = String::new();
match source.read_line(&mut data) {
Ok(0) => {self.terminate("Chess engine closed connection."); None},
Ok(_) => {info!("↜ {}", data); Some(data.clone())},
Err(reason) => {warn!("Unable to read from engine: {reason}"); None},
}
} else {
info!("❌ No connected uci engine");
None
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}
}
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/// Push a Uci Gui command to the engine
fn push(&mut self, command: GuiCommand) {
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if let Some(destination) = &mut self.destination {
let command_str = command.to_string();
match destination.write(&command_str.as_bytes()){
Ok(n) if n == command_str.len() => info!("→ gui: {command_str}"),
Ok(n) => warn!("⚠ gui: {command_str} truncated at {n}"),
Err(reason) => warn!("Unable to send command {command_str}: {reason}"),
}
} else {
info!("❌ No connected uci engine");
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}
}
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/// Push string (not a game manager integrated command) to the Uci engine output stream
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pub fn push_raw(&mut self, data: &str){
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if let Some(destination) = &mut self.destination {
match destination.write(data.as_bytes()) {
Ok(n) if n == data.len() => info!("↝ raw: {data}"),
Ok(n) => warn!("⚠ raw: {data} truncated at {n}"),
Err(reason) => warn!("Unable to send raw {data}: {reason}"),
}
} else {
info!("❌ No connected uci engine");
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}
}
}
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impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
fn uciok(&mut self){
self.uciok = true;
}
/// Tell whether the uci engine has initialized
pub fn is_uciok(&self) -> bool {
self.uciok
}
pub fn human_play(&mut self, chess_move: ChessMove) -> Result<ChessMove, &'static str> {
match self.player[self.side_to_move().to_index()] {
Player::Human{..} => {
if self.make_move(chess_move) {
Ok(chess_move)
} else {
Err("Invalid move for human player")
}
},
Player::Machine {..} => Err("Not a human to play for current color.")
}
}
pub fn go(&mut self) -> Result<(), &'static str> {
match self.player[self.side_to_move().to_index()] {
Player::Human{..} => Err("Not a machine to play for current color."),
Player::Machine {elo} =>
{
if self.is_uciok() {
if let Some(elo) = elo {
self.push(GuiCommand::SetOption {option: Opt::UCILimitStrength{value: true}});
self.push(GuiCommand::SetOption {option: Opt::UCIElo{value: elo}});
}
let (wtime, wincr) = self.time[Color::White.to_index()];
let (btime, bincr) = self.time[Color::Black.to_index()];
self.push(GuiCommand::Go{wtime, wincr, btime, bincr});
Ok(())
} else {
Err("UCI engine not ready")
}
}
}
}
}
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use chess::{Square, Piece, Color};
impl<Fi: Read, Fo: Write> UciEngine<Fi, Fo> {
pub fn piece_on(&self, square: Square) -> Option<Piece> {
self.game.current_position().piece_on(square)
}
pub fn color_on(&self, square: Square) -> Option<Color> {
self.game.current_position().color_on(square)
}
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pub fn current_position(&self) -> Board {
self.game.current_position()
}
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pub fn side_to_move(&self) -> Color {
self.game.side_to_move()
}
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}
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// LocalWords: uci